Ophiomancer
75% of drawn Ophiomancers are cast before the game ends, with a median first-cast turn of 5.0 across 841 tracked Commander games on Playgroup Live.
Ophiomancer is a black value engine that rewards patient sequencing: nearly 75% of drawn copies reach the battlefield, a strong signal that players treat it as a high-priority threat across 841 tracked multiplayer games.
The card's appeal is structural. Its upkeep trigger asks only that you control no Snakes, which means tokens eaten by attackers, sacrificed to altars, or traded away in combat all refresh the engine at the start of your next turn. That recursive token production is why it shows up in sacrifice shells, token doublers, and drain-per-creature strategies far beyond any pure Snake theme. The top commanders by raw deck count are Dina, Essence Brewer and Sephiroth, Fabled SOLDIER, both of whom want a steady supply of low-cost bodies.
Concentration is notably healthy: 399 distinct players have brought Ophiomancer to a tracked game, and no single player accounts for more than a small slice of the data. The dataset is directional rather than definitive, but it is unusually well-spread for a card that sits outside the top inclusion tiers.
- 5% of tracked Commander decks include Ophiomancer
- 75% of drawn copies are cast before the game ends
- T5.0 median first-cast turn, landing right on curve
- 48% battlefield stickiness once Ophiomancer resolves
- 399 distinct players have brought it to a tracked game, a well-spread sample
First-cast turn
n=158The "good card" funnel
875 brought · 399 playersOf 875 Ophiomancers brought to games, 212 were drawn, 158 of those were cast, and 48% of resolved copies remained on the battlefield at the end of the game.
Players who cast this card win 29% of the time (n=151) , vs 26% when it never left the library (n=574).
When players drew this card but left it in hand, they won 26% (n=50) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.4pp; 95% confidence interval -4.3pp to +11.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
231 instancesMost Ophiomancers never leave the library, the inevitable result of 100-card singleton, but the cards that do surface split meaningfully between battlefield and graveyard, with a modest exile count reflecting targeted removal.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
86 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
47 decks
-
3
Zurgo Stormrender
19 decks
-
4
Silverquill, the Disputant
18 decks
-
5
Teysa Karlov
16 decks
-
6
The Serpent Society
16 decks
-
7
Witherbloom, the Balancer
9 decks
-
8
Ayara, First of Locthwain
7 decks
-
9
Caesar, Legion's Emperor
7 decks
-
10
Marneus Calgar
7 decks
Dina, Essence Brewer holds a dominant lead in raw deck count, but the list spans at least five different color combinations, showing that Ophiomancer's token engine fits well beyond any single archetype.