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Part of Modern Horizons 3
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Creature — Human Shaman
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Ophiomancer
5%
Live Inclusion
Times Brought
1378
Decks Running
665
Median Cast Turn
5.0
Drawn → Played
75%
Format
First-cast turn
n=246
2%
T1
7%
T2
22%
T3
16%
T4
14%
T5
31%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
14
On curve
31%
(53 / 246 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
1385 brought · 577 playersBrought to game
1385
Ever drawn
329
Reached battlefield
246
Still on board at game end
123
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.0pp
Players who cast this card win 29% of the time (n=227) , vs 24% when it never left the library (n=881).
When players drew this card but left it in hand, they won 27% (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.1pp; 95% confidence interval -1.0pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
359 instances3.1%
Library
34.3%
Battlefield
34.3%
Graveyard
9.7%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
122 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
83 decks
-
3
Zurgo Stormrender
31 decks
-
4
Teysa Karlov
26 decks
-
5
Silverquill, the Disputant
25 decks
-
6
The Serpent Society
25 decks
-
7
Witherbloom, the Balancer
12 decks
-
8
Blech, Loafing Pest
11 decks
-
9
Ayara, First of Locthwain
10 decks
-
10
Caesar, Legion's Emperor
10 decks
Card text
Ophiomancer
Creature — Human Shaman
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
2 / 2
Secrets of Strixhaven Commander (SOC)
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Rare
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Illustrated by Flavio Greco Paglia
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.