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Ophiomancer card art
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Ophiomancer

{2} {B} · Creature — Human Shaman · Secrets of Strixhaven Commander (SOC)
Times Brought
1503
Decks Running
751
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Ophiomancer card

Ophiomancer

{2} {B}
Creature — Human Shaman
At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.
2 / 2
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Flavio Greco Paglia

Final zone distribution

351 instances
1.4%
Library
45.0%
Battlefield
31.1%
Graveyard
6.0%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1510 brought · 661 players
Brought to game
1510
Ever drawn
337
Reached battlefield
267
Still on board at game end
158

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.6pp

Players who cast this card win 26% of the time (n=212) , vs 25% when it never left the library (n=793).

When players drew this card but left it in hand, they won 19% (n=45).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.2pp; 95% confidence interval -2.6pp to +5.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=267
4%
T1
15%
T2
22%
T3
15%
T4
10%
T5
27%
T6-9
7%
T10+
Median 4 P25 3 · P75 7 · max 16
On curve 41% (58 / 267 cast on T3) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.