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Opportunistic Dragon card art
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Opportunistic Dragon

{2} {R} {R} · Creature — Dragon · Tarkir: Dragonstorm Commander (TDC)
Times Brought
231
Decks Running
99
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Opportunistic Dragon card

Opportunistic Dragon

{2} {R} {R}
Creature — Dragon
Flying When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
4 / 3
Tarkir: Dragonstorm Commander (TDC) · Rare · Illustrated by Chris Rahn

Final zone distribution

38 instances
39.5%
Battlefield
23.7%
Graveyard
7.9%
Exile
28.9%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

231 brought · 98 players
Brought to game
231
Ever drawn
38
Reached battlefield
28
Still on board at game end
15

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.7pp

Players who cast this card win 34% of the time (n=22) , vs 27% when it never left the library (n=147).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.1pp; 95% confidence interval -3.7pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
0%
T1
0%
T2
4%
T3
14%
T4
29%
T5
43%
T6-9
11%
T10+
Median 6.0 P25 5 · P75 8 · max 12
On curve 18% (4 / 28 cast on T4) Cast same turn as drawn 39%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.