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Part of Tarkir Dragonstorm
·
Creature — Dragon
·
Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Opportunistic Dragon
0%
Live Inclusion
Times Brought
337
Decks Running
144
Median Cast Turn
7.0
Drawn → Played
67%
Format
First-cast turn
n=64
0%
T1
0%
T2
2%
T3
20%
T4
13%
T5
45%
T6-9
20%
T10+
Median
7.0
P25
5
· P75
9
· max
16
On curve
22%
(13 / 64 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
337 brought · 138 playersBrought to game
337
Ever drawn
96
Reached battlefield
64
Still on board at game end
30
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.0pp
Players who cast this card win 37% of the time (n=54) , vs 21% when it never left the library (n=210).
When players drew this card but left it in hand, they won 32% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.5pp; 95% confidence interval +4.0pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
98 instances2.0%
Library
30.6%
Battlefield
35.7%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Ureni of the Unwritten
62 decks
-
2
Eshki, Temur's Roar
21 decks
-
3
Vrondiss, Rage of Ancients
17 decks
-
4
Lathliss, Dragon Queen
8 decks
-
5
Miirym, Sentinel Wyrm
8 decks
-
6
The Ur-Dragon
4 decks
-
7
Tiamat
3 decks
-
8
Deadpool, Trading Card
2 decks
-
9
Killmonger, Ruthless Usurper
2 decks
-
10
Sarkhan, Soul Aflame
2 decks
Card text
Opportunistic Dragon
Creature — Dragon
Flying
When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
4 / 3
Tarkir: Dragonstorm Commander (TDC)
·
Rare
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.