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Part of Tarkir Dragonstorm
·
Creature — Dragon
·
Tarkir: Dragonstorm Commander (TDC)
Live Play Data
Opportunistic Dragon
0%
Live Inclusion
Times Brought
209
Decks Running
89
Median Cast Turn
6.0
Drawn → Played
63%
Format
First-cast turn
n=36
0%
T1
0%
T2
8%
T3
17%
T4
17%
T5
42%
T6-9
17%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
25%
(6 / 36 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
209 brought · 84 playersBrought to game
209
Ever drawn
57
Reached battlefield
36
Still on board at game end
17
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 32% of the time (n=30) , vs 20% when it never left the library (n=136).
When players drew this card but left it in hand, they won 28% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.0pp; 95% confidence interval -4.1pp to +28.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances3.4%
Library
29.3%
Battlefield
34.5%
Graveyard
3.4%
Exile
Commanders that played this card
in tracked games-
1
Ureni of the Unwritten
43 decks
-
2
Vrondiss, Rage of Ancients
10 decks
-
3
Eshki, Temur's Roar
9 decks
-
4
Miirym, Sentinel Wyrm
7 decks
-
5
Lathliss, Dragon Queen
6 decks
-
6
Killmonger, Ruthless Usurper
2 decks
-
7
The Ur-Dragon
2 decks
-
8
Tiamat
2 decks
-
9
Atarka, World Render
1 decks
-
10
Bilbo, Retired Burglar
1 decks
Card text
Opportunistic Dragon
Creature — Dragon
Flying
When this creature enters, choose target Human or artifact an opponent controls. For as long as this creature remains on the battlefield, gain control of that permanent, it loses all abilities, and it can't attack or block.
4 / 3
Tarkir: Dragonstorm Commander (TDC)
·
Rare
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.