Opt
78% of drawn Opt copies are cast before the game ends, and decks that resolve it win 33% of tracked games versus 22% when it stays in the library.
Opt is in 7% of tracked Commander decks on Playgroup Live, appearing in 525 of 7624 distinct registered lists. That selective footprint reflects its mono-blue color identity: not every deck wants it, but the ones that do treat it as a reliable cantrip at any stage of the game.
The clearest signal in the data is draw-to-play rate. 78% of drawn Opt copies reach the cast step, one of the higher conversion rates you will see for a one-mana instant. Median first cast lands on turn 5.0, which is later than you might expect for a one-mana card. That gap is structural: most copies are not in the opening hand and get cast whenever the mana is convenient, often held a turn or two before the moment is right.
Opt is legal in effectively every Constructed format and is a common in Commander product. Its ceiling in Commander is tempo and consistency rather than raw card advantage, which is why it clusters most heavily in spell-dense commanders that reward each cantrip individually.
- 7% of tracked Commander decks include Opt
- 78% of drawn copies are cast before the game ends
- T5.0 median first-cast turn across 188 observed casts
- 33% win rate in participations where Opt resolved
- 448 distinct players have brought Opt to a tracked game, spreading the data widely
- 16% of casts land on the on-curve turn 1, most copies arrive in topdeck rather than opening hand
First-cast turn
n=188The "good card" funnel
928 brought · 448 playersOf 928 Opt copies brought to games, 240 were drawn, 188 of those were cast, and the card resolves cleanly to the graveyard in the overwhelming majority of cases, as expected for a cantrip instant.
Players who cast this card win 33% of the time (n=169) , vs 22% when it never left the library (n=597).
When players drew this card but left it in hand, they won 23% (n=45) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +10.3pp; 95% confidence interval +3.2pp to +17.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
258 instancesThe vast majority of Opt copies end in the graveyard after resolving, which is exactly right for an instant that draws a card. The small library remainder represents copies that were in the deck but never meaningfully interacted with across the tracked game.
Commanders that played this card
in tracked games-
1
Vivi Ornitier
29 decks
-
2
Fire Lord Azula
20 decks
-
3
Alela, Cunning Conqueror
19 decks
-
4
Lord of the Nazgûl
18 decks
-
5
Prismari, the Inspiration
15 decks
-
6
Galadriel, Elven-Queen
13 decks
-
7
Ghyrson Starn, Kelermorph
13 decks
-
8
Ms. Bumbleflower
11 decks
-
9
Namor the Sub-Mariner
11 decks
-
10
Shiko and Narset, Unified
11 decks
Opt's top-commander list spreads across blue-red spell-slinger builds, blue-black tempo decks, and mono-blue strategies. No single commander commands a dominant share, signaling broad but consistent appeal wherever cantrips are valued.