Card Preview
Origin of Metalbending
Times Brought
836
Decks Running
387
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Origin of Metalbending
Instant — Lesson
Choose one —
• Destroy target artifact or enchantment.
• Put a +1/+1 counter on target creature you control. It gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Avatar: The Last Airbender (TLA)
·
Common
·
Illustrated by Pauline Voss
Final zone distribution
170 instances3.5%
Library
1.8%
Battlefield
57.6%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Toph, the First Metalbender
64 decks
-
2
Avatar Aang // Aang, Master of Elements
56 decks
-
3
Iroh, Grand Lotus
31 decks
-
4
Katara, the Fearless
16 decks
-
5
Pako, Arcane Retriever
11 decks
-
6
Tifa Lockhart
10 decks
-
7
Bruce Banner // The Incredible Hulk
8 decks
-
8
Bumi, Unleashed
8 decks
-
9
Toph, Earthbending Master
8 decks
-
10
The Unbeatable Squirrel Girl
7 decks
The "good card" funnel
837 brought · 345 playersBrought to game
837
Ever drawn
160
Reached battlefield
102
Still on board at game end
3
≥ -7.4pp
Players who cast this card win 24% of the time (n=77) , vs 26% when it never left the library (n=468).
When players drew this card but left it in hand, they won 27% (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -7.4pp to +4.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=102
3%
T1
3%
T2
7%
T3
19%
T4
16%
T5
45%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
13
On curve
6%
(3 / 102 cast on T2)
Cast same turn as drawn
28%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.