Live Play Data
Otherworldly Journey
0%
Live Inclusion
Times Brought
207
Decks Running
109
Median Cast Turn
6.5
Drawn → Played
59%
Format
First-cast turn
n=30
0%
T1
0%
T2
0%
T3
3%
T4
33%
T5
43%
T6-9
20%
T10+
Median
6.5
P25
5
· P75
8
· max
20
On curve
0%
(0 / 30 cast on T2)
Cast same turn as drawn
24%
The "good card" funnel
207 brought · 106 playersBrought to game
207
Ever drawn
51
Reached battlefield
30
Still on board at game end
0
≥ -12.7pp
Players who cast this card win 40% of the time (n=27) , vs 32% when it never left the library (n=127).
When players drew this card but left it in hand, they won 47% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.3pp; 95% confidence interval -12.7pp to +27.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
58 instances12.1%
Library
41.4%
Graveyard
13.8%
Exile
32.8%
Hand
Commanders that played this card
in tracked games-
1
Dack Fayden, Helping Hand
55 decks
-
2
Syr Vondam, Sunstar Exemplar
8 decks
-
3
Monk Gyatso
5 decks
-
4
The Sentry, Golden Guardian
5 decks
-
5
Kaalia of the Vast
4 decks
-
6
Feather, the Redeemed
3 decks
-
7
Beza, the Bounding Spring
2 decks
-
8
Zidane, Tantalus Thief
2 decks
-
9
Aang, Airbending Master
1 decks
-
10
Abigale, Eloquent First-Year
1 decks
Card text
Otherworldly Journey
Instant — Arcane
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
Modern Masters 2015 (MM2)
·
Common
·
Illustrated by Vance Kovacs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.