Overgrown Tomb
38% of tracked Commander decks run Overgrown Tomb. When drawn, 85% of copies reach the battlefield, and the median first play lands on turn 4.0.
Overgrown Tomb sits in 38% of the 1256 Commander decks that have played a tracked game on Playgroup Live. That share reflects both its color constraint and its reputation as the gold-standard dual land for any black-green shell.
The cast funnel tells the core story. Of 921 copies brought to games, 291 were drawn and 246 reached the battlefield. The draw-to-play rate of 85% is high even for a land. Lands are rarely held in hand by choice, and the data is consistent with that: median first play falls on turn 4.0, with the mode at turn 2 and a cluster of turn-1 openings from kept hands that included it. Battlefield stickiness is 91%, which is expected for a land in a format without mass land destruction as a default line.
The player base is well spread. 372 distinct players have brought Overgrown Tomb to a tracked game, and the single heaviest contributor accounts for only 3% of all instances. That breadth strengthens confidence that what we see here is a real cross-meta signal rather than one player's habit.
- 38% of tracked Commander decks include Overgrown Tomb
- 85% of drawn copies reach the battlefield before the game ends
- T4.0 median first-play turn across all tracked games
- 91% battlefield stickiness once the land enters play
- 372 distinct players in the dataset, signaling broad adoption
First-cast turn
n=246The "good card" funnel
921 brought · 372 playersOf 921 Overgrown Tombs brought to tracked games, 291 were drawn, 246 were played onto the battlefield, and 91% of those stayed in play through the game's final state.
Players who cast this card win 28% of the time (n=246) , vs 24% when it never left the library (n=567).
When players drew this card but left it in hand, they won 17% (n=43) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.9pp; 95% confidence interval -2.0pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
324 instancesMost of the small library residual reflects copies that were simply never reached in games where the deck drew elsewhere. The overwhelming majority of observed Overgrown Tombs ended on the battlefield, consistent with a land that resolves and stays.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
22 decks
-
2
Witherbloom, the Balancer
16 decks
-
3
Hearthhull, the Worldseed
13 decks
-
4
Henzie "Toolbox" Torre
13 decks
-
5
Indoraptor, the Perfect Hybrid
12 decks
-
6
Kotis, the Fangkeeper
12 decks
-
7
Maralen, Fae Ascendant
12 decks
-
8
Atraxa, Praetors' Voice
10 decks
-
9
Teval, the Balanced Scale
10 decks
-
10
Ashling, the Limitless
8 decks
The commander list spans two-color Golgari builds, three-color shells that touch black and green, and full five-color piles. No single commander dominates, which reflects Overgrown Tomb's role as generic mana fixing rather than an archetype-specific piece.