Overgrown Tomb
37% of tracked Commander decks with black and green in their identity run Overgrown Tomb. When drawn, it reaches the battlefield 83% of the time, with a median first-play turn of 3.0.
Overgrown Tomb is one of the ten Ravnica shock lands, and on Playgroup Live it earns its keep: 37% of tracked decks bring it to the table, placing it among the most-played lands in any black-green shell. That figure comes from 706 of the 1904 distinct decks in the dataset.
The draw-to-play number is the headline stat for a land. At 83%, virtually every copy that reaches a player's hand finds its way into play before the game ends. Median first play lands on turn 3.0, reflecting how early players prioritize fixing their mana base. The data is well-spread across 527 unique players, with no single contributor accounting for more than a small slice of the observations, which adds confidence to the directional signal.
As a dual land legal in Commander, Modern, Pioneer, Legacy, and Vintage, Overgrown Tomb occupies a privileged tier of mana fixing. Its reach extends well beyond two-color Golgari pairings: the top commander slots include five-color commanders like The Ur-Dragon and Jodah, the Unifier, where a black-green dual that enters untapped is simply too efficient to cut.
- 37% of tracked Commander decks include Overgrown Tomb
- 83% of drawn copies reach the battlefield before the game ends
- T3.0 median turn of first play
- 91% battlefield stickiness once it enters play
- 527 unique players have brought Overgrown Tomb to a tracked game
- 32% draw rate, consistent with a singleton in a 100-card deck
First-cast turn
n=378The "good card" funnel
1430 brought · 527 playersOf 1430 Overgrown Tombs brought to tracked games, 457 were drawn, 378 of those were played, and the large majority remained on the battlefield through the end of the game.
Players who cast this card win 27% of the time (n=366) , vs 25% when it never left the library (n=864).
When players drew this card but left it in hand, they won 29% (n=74) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.0pp; 95% confidence interval -2.9pp to +6.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
503 instancesThe overwhelming majority of Overgrown Tombs resolve to the battlefield and stay there, with very few stranded in the library at game end, a sign that players find and play this land early.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
32 decks
-
2
Witherbloom, the Balancer
20 decks
-
3
Henzie "Toolbox" Torre
18 decks
-
4
Lathril, Blade of the Elves
17 decks
-
5
Atraxa, Praetors' Voice
16 decks
-
6
Hearthhull, the Worldseed
15 decks
-
7
Indoraptor, the Perfect Hybrid
15 decks
-
8
Teval, the Balanced Scale
15 decks
-
9
Betor, Ancestor's Voice
14 decks
-
10
Maralen, Fae Ascendant
14 decks
The commander list spans two-color Golgari builds all the way to five-color piles, showing that black-green untapped fixing is valued across a wide slice of the format, not just dedicated Golgari strategies.