collections_bookmark Part of Duskmourn: House of Horror
Overlord of the Balemurk card art
Live Play Data

Overlord of the Balemurk

{3} {B} {B} · Enchantment Creature — Avatar Horror · Duskmourn: House of Horror (DSK)
1%
Live Inclusion
Times Brought
565
Decks Running
250
Median Cast Turn
6
Drawn → Played
73%
Format

First-cast turn

n=117
3%
T1
5%
T2
5%
T3
11%
T4
15%
T5
51%
T6-9
9%
T10+
Median 6 P25 5 · P75 8 · max 14
On curve 39% (18 / 117 cast on T5) Cast same turn as drawn 48%

The "good card" funnel

565 brought · 235 players
Brought to game
565
Ever drawn
161
Reached battlefield
117
Still on board at game end
72

Once cast, 62% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +16.3pp

Players who cast this card win 47% of the time (n=115) , vs 21% when it never left the library (n=324).

When players drew this card but left it in hand, they won 15% (n=37).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +25.7pp; 95% confidence interval +16.3pp to +35.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

213 instances
3.3%
Library
33.8%
Battlefield
38.5%
Graveyard
8.9%
Exile

Commanders that played this card

in tracked games
Card text
Overlord of the Balemurk card

Overlord of the Balemurk

{3} {B} {B}
Enchantment Creature — Avatar Horror
Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
5 / 5
Duskmourn: House of Horror (DSK) · Mythic · Illustrated by Babs Webb

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.