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Part of Duskmourn: House of Horror
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#13 in Black Commander Staples
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Enchantment Creature — Avatar Horror
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Duskmourn: House of Horror (DSK)
Card Preview
Overlord of the Balemurk
1%
Decklist Inclusion
Times Brought
184
Decks Running
87
In Decks
656
Decklist Inclusion
1%
Format
Card text
Overlord of the Balemurk
Enchantment Creature — Avatar Horror
Impending 5—
(If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
5 / 5
Duskmourn: House of Horror (DSK)
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Mythic
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Illustrated by Babs Webb
Final zone distribution
62 instances3.2%
Library
30.6%
Battlefield
40.3%
Graveyard
12.9%
Exile
Commanders that played this card
in tracked games-
1
Betor, Ancestor's Voice
8 decks
-
2
Teval, the Balanced Scale
7 decks
-
3
Anikthea, Hand of Erebos
5 decks
-
4
Captain N'ghathrod
4 decks
-
5
Zur, Eternal Schemer
4 decks
-
6
Rendmaw, Creaking Nest
3 decks
-
7
The Master of Keys
3 decks
-
8
Winter, Misanthropic Guide
3 decks
-
9
Zoyowa Lava-Tongue
3 decks
-
10
Baron Helmut Zemo
2 decks
The "good card" funnel
184 brought · 86 playersBrought to game
184
Ever drawn
44
Reached battlefield
34
Still on board at game end
19
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +13.4pp
Players who cast this card win 50% of the time (n=34) , vs 20% when it never left the library (n=114).
Observed gap +30.5pp; 95% confidence interval +13.4pp to +47.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
3%
T2
3%
T3
12%
T4
21%
T5
56%
T6-9
6%
T10+
Median
6.0
P25
5
· P75
7
· max
11
On curve
38%
(7 / 34 cast on T5)
Cast same turn as drawn
44%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.