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Overlord of the Balemurk card art
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Overlord of the Balemurk

{3} {B} {B} · Enchantment Creature — Avatar Horror · Duskmourn: House of Horror (DSK)
Times Brought
281
Decks Running
142
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Overlord of the Balemurk card

Overlord of the Balemurk

{3} {B} {B}
Enchantment Creature — Avatar Horror
Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
5 / 5
Duskmourn: House of Horror (DSK) · Mythic · Illustrated by Babs Webb

Final zone distribution

72 instances
1.4%
Library
33.3%
Battlefield
31.9%
Graveyard
8.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

281 brought · 138 players
Brought to game
281
Ever drawn
56
Reached battlefield
33
Still on board at game end
24

Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.9pp

Players who cast this card win 31% of the time (n=27) , vs 20% when it never left the library (n=161).

When players drew this card but left it in hand, they won 24% (n=22).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.8pp; 95% confidence interval +0.9pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
6%
T1
3%
T2
18%
T3
21%
T4
9%
T5
33%
T6-9
9%
T10+
Median 5 P25 3 · P75 8 · max 11
On curve 58% (3 / 33 cast on T5) Cast same turn as drawn 50%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.