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Part of Duskmourn: House of Horror
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Enchantment Creature — Avatar Horror
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Duskmourn: House of Horror (DSK)
Card Preview
Overlord of the Floodpits
0%
Decklist Inclusion
Times Brought
162
Decks Running
90
In Decks
592
Decklist Inclusion
0%
Format
Card text
Overlord of the Floodpits
Enchantment Creature — Avatar Horror
Impending 4—

(If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Flying
Whenever this permanent enters or attacks, draw two cards, then discard a card.
5 / 3
Duskmourn: House of Horror (DSK)
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Mythic
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Illustrated by Abz J Harding
Final zone distribution
43 instances7.0%
Library
41.9%
Battlefield
18.6%
Graveyard
20.9%
Exile
Commanders that played this card
in tracked games-
1
Niko, Light of Hope
12 decks
-
2
Captain N'ghathrod
11 decks
-
3
Umbris, Fear Manifest
8 decks
-
4
Aminatou, Veil Piercer
7 decks
-
5
Zur, Eternal Schemer
7 decks
-
6
The Master of Keys
4 decks
-
7
Hashaton, Scarab's Fist
3 decks
-
8
Absorbing Man
2 decks
-
9
Captain Howler, Sea Scourge
2 decks
-
10
The Ancient One
2 decks
The "good card" funnel
165 brought · 88 playersBrought to game
165
Ever drawn
37
Reached battlefield
28
Still on board at game end
18
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.0pp
Players who cast this card win 32% of the time (n=27) , vs 22% when it never left the library (n=102).
Observed gap +10.8pp; 95% confidence interval -7.0pp to +28.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
0%
T1
0%
T2
14%
T3
14%
T4
18%
T5
54%
T6-9
0%
T10+
Median
6.0
P25
4
· P75
7
· max
9
On curve
46%
(5 / 28 cast on T5)
Cast same turn as drawn
20%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.