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Part of Bloomburrow
·
Instant
·
Bloomburrow (BLB)
Live Play Data
Overprotect
2%
Live Inclusion
Times Brought
811
Decks Running
361
Median Cast Turn
7
Drawn → Played
52%
Format
First-cast turn
n=101
0%
T1
0%
T2
7%
T3
11%
T4
16%
T5
54%
T6-9
12%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
0%
(0 / 101 cast on T2)
Cast same turn as drawn
22%
The "good card" funnel
811 brought · 336 playersBrought to game
811
Ever drawn
195
Reached battlefield
101
Still on board at game end
15
≥ -4.3pp
Players who cast this card win 33% of the time (n=94) , vs 28% when it never left the library (n=514).
When players drew this card but left it in hand, they won 27% (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval -4.3pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
217 instances2.8%
Library
6.9%
Battlefield
47.9%
Graveyard
7.4%
Exile
Commanders that played this card
in tracked games-
1
Shroofus Sproutsire
38 decks
-
2
Tifa Lockhart
23 decks
-
3
Wolverine, Best There Is
22 decks
-
4
Kotis, the Fangkeeper
17 decks
-
5
Xyris, the Writhing Storm
15 decks
-
6
Bruce Banner // The Incredible Hulk
11 decks
-
7
Ygra, Eater of All
10 decks
-
8
Anzrag, the Quake-Mole
9 decks
-
9
Clement, the Worrywort
9 decks
-
10
Fynn, the Fangbearer
9 decks
Card text
Overprotect
Instant
Target creature you control gets +3/+3 and gains trample, hexproof, and indestructible until end of turn.
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by Pavel Kolomeyets
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.