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Part of Marvel Super Heroes
·
Enchantment — Aura
·
Marvel Super Heroes Commander (MSC)
Live Play Data
Pacifism
1%
Live Inclusion
Times Brought
373
Decks Running
179
Median Cast Turn
7.0
Drawn → Played
84%
Format
First-cast turn
n=64
0%
T1
0%
T2
3%
T3
11%
T4
11%
T5
50%
T6-9
25%
T10+
Median
7.0
P25
6
· P75
10
· max
16
On curve
0%
(0 / 64 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
373 brought · 164 playersBrought to game
373
Ever drawn
76
Reached battlefield
64
Still on board at game end
40
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 26% of the time (n=62) , vs 16% when it never left the library (n=254).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval -0.9pp to +21.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
82 instances3.7%
Library
48.8%
Battlefield
31.7%
Graveyard
1.2%
Exile
Commanders that played this card
in tracked games-
1
Eriette of the Charmed Apple
13 decks
-
2
Giada, Font of Hope
7 decks
-
3
Finneas, Ace Archer
4 decks
-
4
Grakk the Pacifist
4 decks
-
5
Arcades, the Strategist
3 decks
-
6
Captain America, Team Leader
3 decks
-
7
Edgar, Ancient Bloodlord
3 decks
-
8
Karlach, Fury of Avernus
3 decks
-
9
Killian, Decisive Mentor
3 decks
-
10
Light-Paws, Emperor's Voice
3 decks
Card text
Pacifism
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
Marvel Super Heroes Commander (MSC)
·
Common
·
Illustrated by Myles Wohl
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.