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Part of Tales of Middle-earth
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#11 blue counterspell
·
Instant
·
Time Spiral Remastered (TSR)
Live Play Data
Pact of Negation
5%
Live Inclusion
Times Brought
2806
Decks Running
1148
Median Cast Turn
6.0
Drawn → Played
57%
Format
First-cast turn
n=390
1%
T1
2%
T2
3%
T3
14%
T4
18%
T5
50%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
18
Cast same turn as drawn
35%
The "good card" funnel
2806 brought · 834 playersBrought to game
2806
Ever drawn
681
Reached battlefield
390
Still on board at game end
63
≥ +5.5pp
Players who cast this card win 37% of the time (n=352) , vs 26% when it never left the library (n=1661).
When players drew this card but left it in hand, they won 43% (n=267).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.6pp; 95% confidence interval +5.5pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
800 instances5.4%
Library
7.9%
Battlefield
45.1%
Graveyard
14.0%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
63 decks
-
2
Kinnan, Bonder Prodigy
51 decks
-
3
Urza, Lord High Artificer
46 decks
-
4
Sauron, the Dark Lord
37 decks
-
5
Y'shtola, Night's Blessed
31 decks
-
6
Rograkh, Son of Rohgahh
28 decks
-
7
Tymna the Weaver
27 decks
-
8
Kefka, Court Mage // Kefka, Ruler of Ruin
23 decks
-
9
Marneus Calgar
20 decks
-
10
Nekusar, the Mindrazer
19 decks
Card text
Pact of Negation
Instant
Counter target spell.
At the beginning of your next upkeep, pay 

. If you don't, you lose the game.
Time Spiral Remastered (TSR)
·
Rare
·
Illustrated by Jason Chan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.