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Part of Tales of Middle-earth
·
Instant
·
Time Spiral Remastered (TSR)
Card Preview
Pact of Negation
2%
Decklist Inclusion
Times Brought
350
Decks Running
163
In Decks
1956
Decklist Inclusion
2%
Format
Final zone distribution
105 instances7.6%
Library
5.7%
Battlefield
41.9%
Graveyard
10.5%
Exile
Commanders that played this card
in tracked games-
1
Urza, Lord High Artificer
8 decks
-
2
Vivi Ornitier
5 decks
-
3
Aesi, Tyrant of Gyre Strait
4 decks
-
4
Kinnan, Bonder Prodigy
4 decks
-
5
Nekusar, the Mindrazer
4 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
3 decks
-
7
Oloro, Ageless Ascetic
3 decks
-
8
Rograkh, Son of Rohgahh
3 decks
-
9
Sauron, the Dark Lord
3 decks
-
10
Sisay, Weatherlight Captain
3 decks
The "good card" funnel
350 brought · 131 playersBrought to game
350
Ever drawn
93
Reached battlefield
44
Still on board at game end
6
≥ -7.2pp
Players who cast this card win 32% of the time (n=43) , vs 25% when it never left the library (n=226).
When players drew this card but left it in hand, they won 52% (n=48) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.2pp; 95% confidence interval -7.2pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=44
0%
T1
2%
T2
5%
T3
14%
T4
25%
T5
52%
T6-9
2%
T10+
Median
6.0
P25
5
· P75
8
· max
10
Cast same turn as drawn
32%
44 of 100 times cast
44%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 620,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.