Pact of Negation
4% of tracked multiplayer Commander decks run Pact of Negation, and when it reaches a player's hand, it converts to a cast 58% of the time, with a median first-cast turn of 6.
Pact of Negation is a zero-mana hard counter with a deferred cost: pay {3}{U}{U} at your next upkeep or lose the game. That conditional makes it a precision tool rather than a staple, and the inclusion numbers reflect that. Across 7993 tracked multiplayer Commander decks on Playgroup Live, 4% include it, spread across 341 distinct lists.
The card's draw-to-play rate sits at 58%. That figure covers all instances where a drawn copy did or did not reach a cast state before the game ended. Games ending before a player can deploy a reactive instant account for a meaningful share of uncast copies. Median first cast lands on turn 6, which makes sense for a card held back as protection during a combo or win attempt rather than deployed early. Of 187 instances drawn across tracked games, 109 resolved as casts.
The commander distribution is notably spread. 284 distinct players have brought Pact of Negation to a tracked game, and the single heaviest contributor accounts for just 7% of all instances. That breadth suggests the card earns its slot on merit across a range of blue strategies rather than being propped up by one pilot's volume.
- 4% of tracked multiplayer Commander decks include Pact of Negation
- 58% of drawn copies were cast before the game ended
- T6 median first-cast turn, consistent with late-game protection timing
- 284 distinct players have piloted it in a tracked multiplayer game
- 38% normalized win rate in games where Pact of Negation resolved
First-cast turn
n=109The "good card" funnel
738 brought · 284 playersOf 738 copies brought to tracked games, 187 were drawn, and 109 of those resolved as casts before the game ended.
Players who cast this card win 38% of the time (n=95) , vs 26% when it never left the library (n=423).
When players drew this card but left it in hand, they won 47% (n=73) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.1pp; 95% confidence interval +2.2pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
212 instancesPact of Negation is an instant that resolves to the graveyard, so the dominant final zone is the graveyard for cast copies; the large library bucket represents decks where the card was simply never drawn.
Commanders that played this card
in tracked games-
1
Kinnan, Bonder Prodigy
14 decks
-
2
Vivi Ornitier
14 decks
-
3
Rograkh, Son of Rohgahh
11 decks
-
4
Sauron, the Dark Lord
11 decks
-
5
Urza, Lord High Artificer
11 decks
-
6
Tymna the Weaver
10 decks
-
7
Y'shtola, Night's Blessed
9 decks
-
8
Grand Arbiter Augustin IV
6 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
-
10
Krark, the Thumbless
6 decks
Kinnan and Vivi lead the list at 14 decks each, but no single commander dominates, reflecting that Pact of Negation earns its slot across a broad range of blue strategies rather than being locked to one archetype.