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Part of Tales of Middle-earth
·
Instant
·
Time Spiral Remastered (TSR)
Live Play Data
Pact of Negation
4%
Live Inclusion
Times Brought
738
Decks Running
341
Median Cast Turn
6
Drawn → Played
58%
Format
First-cast turn
n=109
4%
T1
4%
T2
3%
T3
14%
T4
18%
T5
53%
T6-9
5%
T10+
Median
6
P25
5
· P75
8
· max
11
Cast same turn as drawn
36%
The "good card" funnel
738 brought · 284 playersBrought to game
738
Ever drawn
187
Reached battlefield
109
Still on board at game end
14
≥ +2.2pp
Players who cast this card win 38% of the time (n=95) , vs 26% when it never left the library (n=423).
When players drew this card but left it in hand, they won 47% (n=73).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval +2.2pp to +22.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
212 instances6.6%
Library
6.6%
Battlefield
45.8%
Graveyard
14.2%
Exile
Commanders that played this card
in tracked games-
1
Kinnan, Bonder Prodigy
14 decks
-
2
Vivi Ornitier
14 decks
-
3
Rograkh, Son of Rohgahh
11 decks
-
4
Sauron, the Dark Lord
11 decks
-
5
Urza, Lord High Artificer
11 decks
-
6
Tymna the Weaver
10 decks
-
7
Y'shtola, Night's Blessed
9 decks
-
8
Grand Arbiter Augustin IV
6 decks
-
9
Kefka, Court Mage // Kefka, Ruler of Ruin
6 decks
-
10
Krark, the Thumbless
6 decks
Card text
Pact of Negation
Instant
Counter target spell.
At the beginning of your next upkeep, pay 

. If you don't, you lose the game.
Time Spiral Remastered (TSR)
·
Rare
·
Illustrated by Jason Chan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.