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Part of The Lost Caverns of Ixalan
·
Sorcery
·
The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Pact of the Serpent
Times Brought
502
Decks Running
251
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Pact of the Serpent
Sorcery
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
The Lost Caverns of Ixalan Commander (LCC)
·
Rare
·
Illustrated by Donato Giancola
Final zone distribution
85 instances9.4%
Library
2.4%
Battlefield
35.3%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games-
1
Edgar Markov
66 decks
-
2
Lathril, Blade of the Elves
41 decks
-
3
Clavileño, First of the Blessed
33 decks
-
4
Rat King, Verminister
9 decks
-
5
Aphelia, Viper Whisperer
8 decks
-
6
High Perfect Morcant
8 decks
-
7
Uugguu, the Omniplasm
8 decks
-
8
The Great Goblin
5 decks
-
9
Chief of the Wilds
4 decks
-
10
Karumonix, the Rat King
4 decks
The "good card" funnel
502 brought · 235 playersBrought to game
502
Ever drawn
82
Reached battlefield
34
Still on board at game end
2
≥ -11.9pp
Players who cast this card win 24% of the time (n=27) , vs 26% when it never left the library (n=297).
When players drew this card but left it in hand, they won 19% (n=40).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.9pp; 95% confidence interval -11.9pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
3%
T1
0%
T2
9%
T3
12%
T4
18%
T5
41%
T6-9
18%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
12%
(3 / 34 cast on T3)
Cast same turn as drawn
26%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.