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Part of Edge of Eternities
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Enchantment — Aura
·
Edge of Eternities (EOE)
Live Play Data
Pain for All
2%
Live Inclusion
Times Brought
579
Decks Running
257
Median Cast Turn
6.5
Drawn → Played
72%
Format
First-cast turn
n=78
0%
T1
1%
T2
4%
T3
5%
T4
19%
T5
63%
T6-9
8%
T10+
Median
6.5
P25
5
· P75
8
· max
12
On curve
5%
(3 / 78 cast on T3)
Cast same turn as drawn
28%
The "good card" funnel
579 brought · 236 playersBrought to game
579
Ever drawn
109
Reached battlefield
78
Still on board at game end
37
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.4pp
Players who cast this card win 32% of the time (n=74) , vs 28% when it never left the library (n=403).
When players drew this card but left it in hand, they won 29% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -6.4pp to +14.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
124 instances2.4%
Library
29.8%
Battlefield
42.7%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
63 decks
-
2
Wolverine, Best There Is
16 decks
-
3
Maarika, Brutal Gladiator
10 decks
-
4
Wayta, Trainer Prodigy
10 decks
-
5
Bruce Banner // The Incredible Hulk
7 decks
-
6
Kratos, God of War
7 decks
-
7
Uril, the Miststalker
6 decks
-
8
Anzrag, the Quake-Mole
5 decks
-
9
Indoraptor, the Perfect Hybrid
5 decks
-
10
Red Hulk
5 decks
Card text
Pain for All
Enchantment — Aura
Enchant creature you control
When this Aura enters, enchanted creature deals damage equal to its power to any other target.
Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Edge of Eternities (EOE)
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Rare
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Illustrated by Dmitry Burmak
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.