collections_bookmark Part of Edge of Eternities
Pain for All card art
Live Play Data

Pain for All

{2} {R} · Enchantment — Aura · Edge of Eternities (EOE)
2%
Live Inclusion
Times Brought
396
Decks Running
186
Median Cast Turn
7
Drawn → Played
72%
Format

First-cast turn

n=51
0%
T1
2%
T2
2%
T3
4%
T4
22%
T5
63%
T6-9
8%
T10+
Median 7 P25 5 · P75 8 · max 12
On curve 4% (1 / 51 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

396 brought · 171 players
Brought to game
396
Ever drawn
71
Reached battlefield
51
Still on board at game end
22

Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.6pp

Players who cast this card win 30% of the time (n=50) , vs 29% when it never left the library (n=287).

When players drew this card but left it in hand, they won 26% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.7pp; 95% confidence interval -11.6pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

78 instances
1.3%
Library
28.2%
Battlefield
42.3%
Graveyard
5.1%
Exile

Commanders that played this card

in tracked games
Card text
Pain for All card

Pain for All

{2} {R}
Enchantment — Aura
Enchant creature you control When this Aura enters, enchanted creature deals damage equal to its power to any other target. Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Edge of Eternities (EOE) · Rare · Illustrated by Dmitry Burmak

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.