collections_bookmark Part of Edge of Eternities
Pain for All card art
Live Play Data

Pain for All

{2} {R} · Enchantment — Aura · Edge of Eternities (EOE)
2%
Live Inclusion
Times Brought
1253
Decks Running
479
Median Cast Turn
7.0
Drawn → Played
66%
Format

First-cast turn

n=160
0%
T1
1%
T2
3%
T3
6%
T4
12%
T5
64%
T6-9
14%
T10+
Median 7.0 P25 6 · P75 8 · max 16
On curve 4% (5 / 160 cast on T3) Cast same turn as drawn 32%

The "good card" funnel

1253 brought · 433 players
Brought to game
1253
Ever drawn
244
Reached battlefield
160
Still on board at game end
88

Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.9pp

Players who cast this card win 32% of the time (n=150) , vs 27% when it never left the library (n=853).

When players drew this card but left it in hand, they won 21% (n=81).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.5pp; 95% confidence interval -2.9pp to +11.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

278 instances
2.2%
Library
31.7%
Battlefield
35.3%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games
Card text
Pain for All card

Pain for All

{2} {R}
Enchantment — Aura
Enchant creature you control When this Aura enters, enchanted creature deals damage equal to its power to any other target. Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Edge of Eternities (EOE) · Rare · Illustrated by Dmitry Burmak

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.