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Pain for All card art
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Pain for All

{2} {R} · Enchantment — Aura · Edge of Eternities (EOE)
Times Brought
505
Decks Running
224
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Pain for All card

Pain for All

{2} {R}
Enchantment — Aura
Enchant creature you control When this Aura enters, enchanted creature deals damage equal to its power to any other target. Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Edge of Eternities (EOE) · Rare · Illustrated by Dmitry Burmak

Final zone distribution

112 instances
2.7%
Library
43.8%
Battlefield
19.6%
Graveyard
2.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

505 brought · 206 players
Brought to game
505
Ever drawn
104
Reached battlefield
62
Still on board at game end
49

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.9pp

Players who cast this card win 36% of the time (n=42) , vs 29% when it never left the library (n=284).

When players drew this card but left it in hand, they won 17% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.6pp; 95% confidence interval -0.9pp to +14.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=62
2%
T1
0%
T2
3%
T3
11%
T4
23%
T5
48%
T6-9
13%
T10+
Median 6.0 P25 5 · P75 8 · max 17
On curve 5% (2 / 62 cast on T3) Cast same turn as drawn 20%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.