Pain for All
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
39 instancesCommanders that played this card
in tracked games-
1
Smaug the Impenetrable
15 decks
-
2
Bruce Banner // The Incredible Hulk
4 decks
-
3
Kratos, God of War
4 decks
-
4
Red Hulk
4 decks
-
5
Indoraptor, the Perfect Hybrid
3 decks
-
6
Maarika, Brutal Gladiator
3 decks
-
7
Uril, the Miststalker
3 decks
-
8
Wolverine, Best There Is
3 decks
-
9
Chishiro, the Shattered Blade
2 decks
-
10
Daredevil, Fearless Fighter
2 decks
The "good card" funnel
148 brought · 76 playersOnce cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 38% of the time (n=17) , vs 27% when it never left the library (n=85).
When players drew this card but left it in hand, they won 15% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +11.5pp; 95% confidence interval -0.2pp to +23.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=20Full analysis unlocks as more games are tracked. Stats refresh nightly.