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Part of Commander Masters
·
Creature — Human Soldier
·
Marvel Super Heroes Commander (MSC)
Card Preview
Palace Jailer
1%
Decklist Inclusion
Times Brought
441
Decks Running
209
In Decks
1313
Decklist Inclusion
1%
Format
Card text
Palace Jailer
Creature — Human Soldier
When this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
2 / 2
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Bastien L. Deharme
Final zone distribution
119 instances2.5%
Library
26.9%
Battlefield
29.4%
Graveyard
8.4%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
61 decks
-
2
Terra, Herald of Hope
44 decks
-
3
Éowyn, Shieldmaiden
37 decks
-
4
Aragorn, King of Gondor
14 decks
-
5
Queen Marchesa
6 decks
-
6
Phelia, Exuberant Shepherd
4 decks
-
7
Brago, King Eternal
2 decks
-
8
Darien, King of Kjeldor
2 decks
-
9
Dion, Bahamut's Dominant // Bahamut, Warden of Light
2 decks
-
10
Heidegger, Shinra Executive
2 decks
The "good card" funnel
441 brought · 202 playersBrought to game
441
Ever drawn
108
Reached battlefield
65
Still on board at game end
32
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.5pp
Players who cast this card win 23% of the time (n=55) , vs 22% when it never left the library (n=260).
When players drew this card but left it in hand, they won 22% (n=38) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.3pp; 95% confidence interval -9.5pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=65
0%
T1
0%
T2
3%
T3
12%
T4
20%
T5
48%
T6-9
17%
T10+
Median
6
P25
5
· P75
8
· max
18
On curve
15%
(8 / 65 cast on T4)
Cast same turn as drawn
27%
65 of 100 times cast
65%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.