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Palantír of Orthanc card art
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Palantír of Orthanc

{3} · Legendary Artifact · The Lord of the Rings: Tales of Middle-earth (LTR)
1%
Decklist Inclusion
Times Brought
406
Decks Running
191
In Decks
1372
Decklist Inclusion
1%
Format
Card text
Palantír of Orthanc card

Palantír of Orthanc

{3}
Legendary Artifact
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
The Lord of the Rings: Tales of Middle-earth (LTR) · Mythic · Illustrated by Tatiana Veryayskaya

Final zone distribution

124 instances
4.8%
Library
41.9%
Battlefield
33.9%
Graveyard
5.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

407 brought · 175 players
Brought to game
407
Ever drawn
96
Reached battlefield
70
Still on board at game end
52

Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.3pp

Players who cast this card win 32% of the time (n=62) , vs 27% when it never left the library (n=248).

When players drew this card but left it in hand, they won 22% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +5.5pp; 95% confidence interval -6.3pp to +17.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=70
4%
T1
14%
T2
19%
T3
13%
T4
11%
T5
29%
T6-9
10%
T10+
Median 4.5 P25 3 · P75 7 · max 13
On curve 37% (13 / 70 cast on T3) Cast same turn as drawn 42%
70 of 100 times cast 70%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.