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Part of Secrets of Strixhaven
Card Preview
Paradox Gardens
Land
·
Secrets of Strixhaven (SOS)
0%
Decklist Inclusion
Times Brought
256
Decks Running
112
In Decks
544
Decklist Inclusion
0%
Format
Card text
Paradox Gardens
Land
This land enters tapped.
: Add
or
.


,
: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Secrets of Strixhaven (SOS)
·
Common
·
Illustrated by Leon Tukker
Final zone distribution
75 instances2.7%
Library
54.7%
Battlefield
13.3%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
70 decks
-
2
Teval, the Balanced Scale
4 decks
-
3
Kotis, the Fangkeeper
3 decks
-
4
Hakbal of the Surging Soul
2 decks
-
5
Primo, the Unbounded
2 decks
-
6
The Astonishing Ant-Man
2 decks
-
7
Yarok, the Desecrated
2 decks
-
8
Aang, at the Crossroads // Aang, Destined Savior
1 decks
-
9
Adrix and Nev, Twincasters
1 decks
-
10
Aloy, Savior of Meridian
1 decks
The "good card" funnel
256 brought · 104 playersBrought to game
256
Ever drawn
69
Reached battlefield
46
Still on board at game end
41
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.2pp
Players who cast this card win 29% of the time (n=44) , vs 25% when it never left the library (n=151).
When players drew this card but left it in hand, they won 30% (n=23) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.7pp; 95% confidence interval -9.2pp to +16.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
30%
T1
15%
T2
11%
T3
7%
T4
2%
T5
24%
T6-9
11%
T10+
Median
3.0
P25
1
· P75
8
· max
14
Cast same turn as drawn
60%
46 of 100 times cast
46%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.