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Part of Commander Legends: Battle for Baldur's Gate
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Enchantment — Aura
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Parasitic Impetus
2%
Live Inclusion
Times Brought
286
Decks Running
173
Median Cast Turn
5
Drawn → Played
85%
Format
First-cast turn
n=71
0%
T1
4%
T2
6%
T3
21%
T4
21%
T5
37%
T6-9
11%
T10+
Median
5
P25
4
· P75
7
· max
18
On curve
10%
(4 / 71 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
286 brought · 167 playersBrought to game
286
Ever drawn
84
Reached battlefield
71
Still on board at game end
33
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 24% of the time (n=66) , vs 17% when it never left the library (n=167).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval -4.1pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
89 instances37.1%
Battlefield
39.3%
Graveyard
6.7%
Exile
16.9%
Hand
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
77 decks
-
2
Eriette of the Charmed Apple
18 decks
-
3
Breena, the Demagogue
7 decks
-
4
Xantcha, Sleeper Agent
7 decks
-
5
Kathril, Aspect Warper
6 decks
-
6
Garland, Royal Kidnapper
4 decks
-
7
Karona, False God
4 decks
-
8
Jon Irenicus, Shattered One
3 decks
-
9
Kardur, Doomscourge
3 decks
-
10
Lynde, Cheerful Tormentor
3 decks
Card text
Parasitic Impetus
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Secrets of Strixhaven Commander (SOC)
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Common
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Illustrated by Mila Pesic
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.