Live Play Data
Past in Flames
2%
Live Inclusion
Times Brought
1362
Decks Running
609
Median Cast Turn
7.0
Drawn → Played
46%
Format
First-cast turn
n=154
1%
T1
0%
T2
3%
T3
8%
T4
12%
T5
56%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
19
On curve
12%
(12 / 154 cast on T4)
Cast same turn as drawn
37%
The "good card" funnel
1366 brought · 556 playersBrought to game
1366
Ever drawn
333
Reached battlefield
154
Still on board at game end
35
≥ +9.0pp
Players who cast this card win 43% of the time (n=141) , vs 26% when it never left the library (n=846).
When players drew this card but left it in hand, they won 29% (n=156).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.1pp; 95% confidence interval +9.0pp to +25.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
379 instances3.2%
Library
9.2%
Battlefield
40.4%
Graveyard
14.8%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
71 decks
-
2
Abaddon the Despoiler
65 decks
-
3
Fire Lord Azula
44 decks
-
4
Vivi Ornitier
40 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
20 decks
-
6
Magnus the Red
17 decks
-
7
Prismari, the Inspiration
14 decks
-
8
Krenko, Mob Boss
13 decks
-
9
Ral, Monsoon Mage // Ral, Leyline Prodigy
13 decks
-
10
Rowan, Scion of War
11 decks
Card text
Past in Flames
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Modern Masters 2017 (MM3)
·
Mythic
·
Illustrated by Anna Steinbauer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.