Card Preview
Past in Flames
Times Brought
774
Decks Running
419
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Past in Flames
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Modern Masters 2017 (MM3)
·
Mythic
·
Illustrated by Anna Steinbauer
Final zone distribution
198 instances4.0%
Library
7.6%
Battlefield
34.8%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
75 decks
-
2
Abaddon the Despoiler
42 decks
-
3
Fire Lord Azula
24 decks
-
4
Vivi Ornitier
24 decks
-
5
Ral, Monsoon Mage // Ral, Leyline Prodigy
21 decks
-
6
Krenko, Mob Boss
16 decks
-
7
Magnus the Red
15 decks
-
8
The Scarlet Witch
14 decks
-
9
Rowan, Scion of War
10 decks
-
10
Be'lakor, the Dark Master
7 decks
The "good card" funnel
776 brought · 387 playersBrought to game
776
Ever drawn
183
Reached battlefield
68
Still on board at game end
15
≥ +3.4pp
Players who cast this card win 30% of the time (n=58) , vs 20% when it never left the library (n=424).
When players drew this card but left it in hand, they won 24% (n=87).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval +3.4pp to +16.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=68
1%
T1
1%
T2
3%
T3
6%
T4
13%
T5
50%
T6-9
25%
T10+
Median
7.0
P25
6
· P75
10
· max
14
On curve
12%
(4 / 68 cast on T4)
Cast same turn as drawn
45%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.