Card Preview
Past in Flames
Times Brought
459
Decks Running
252
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Past in Flames
Sorcery
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Flashback 
(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Modern Masters 2017 (MM3)
·
Mythic
·
Illustrated by Anna Steinbauer
Final zone distribution
118 instances5.1%
Library
4.2%
Battlefield
39.0%
Graveyard
9.3%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
50 decks
-
2
Abaddon the Despoiler
21 decks
-
3
Fire Lord Azula
16 decks
-
4
Ral, Monsoon Mage // Ral, Leyline Prodigy
15 decks
-
5
Vivi Ornitier
15 decks
-
6
Magnus the Red
11 decks
-
7
Krenko, Mob Boss
9 decks
-
8
The Scarlet Witch
8 decks
-
9
Be'lakor, the Dark Master
6 decks
-
10
Prismari, the Inspiration
6 decks
The "good card" funnel
459 brought · 234 playersBrought to game
459
Ever drawn
108
Reached battlefield
35
Still on board at game end
5
≥ +2.7pp
Players who cast this card win 31% of the time (n=27) , vs 19% when it never left the library (n=254).
When players drew this card but left it in hand, they won 26% (n=54).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.1pp; 95% confidence interval +2.7pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
3%
T1
3%
T2
0%
T3
3%
T4
11%
T5
57%
T6-9
23%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
9%
(1 / 35 cast on T4)
Cast same turn as drawn
53%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.