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Pathrazer of Ulamog card art
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Pathrazer of Ulamog

{11} · Creature — Eldrazi · Commander Masters (CMM)
Times Brought
469
Decks Running
205
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Pathrazer of Ulamog card

Pathrazer of Ulamog

{11}
Creature — Eldrazi
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.) This creature can't be blocked except by three or more creatures.
9 / 9
Commander Masters (CMM) · Uncommon · Illustrated by Austin Hsu

Final zone distribution

98 instances
4.1%
Library
39.8%
Battlefield
16.3%
Graveyard
3.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

470 brought · 194 players
Brought to game
470
Ever drawn
93
Reached battlefield
52
Still on board at game end
39

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -7.4pp

Players who cast this card win 27% of the time (n=40) , vs 26% when it never left the library (n=262).

When players drew this card but left it in hand, they won 21% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.9pp; 95% confidence interval -7.4pp to +9.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=52
0%
T1
0%
T2
4%
T3
13%
T4
12%
T5
58%
T6-9
13%
T10+
Median 7.0 P25 5 · P75 8 · max 12
On curve 98% (2 / 52 cast on T11) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.