collections_bookmark
Part of Commander Masters
·
Creature — Eldrazi
·
Commander Masters (CMM)
Live Play Data
Pathrazer of Ulamog
1%
Live Inclusion
Times Brought
642
Decks Running
272
Median Cast Turn
6.0
Drawn → Played
58%
Format
First-cast turn
n=82
2%
T1
0%
T2
4%
T3
13%
T4
16%
T5
50%
T6-9
15%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
95%
(3 / 82 cast on T11)
Cast same turn as drawn
34%
The "good card" funnel
645 brought · 254 playersBrought to game
645
Ever drawn
141
Reached battlefield
82
Still on board at game end
45
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 34% of the time (n=73) , vs 23% when it never left the library (n=428).
When players drew this card but left it in hand, they won 17% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval -0.5pp to +20.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
155 instances3.2%
Library
29.0%
Battlefield
22.6%
Graveyard
14.2%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 35 decks
-
2
The Beamtown Bullies
23 decks
- 3 Molecule Man 19 decks
-
4
Ulalek, Fused Atrocity
13 decks
- 5 Ultima, Origin of Oblivion 13 decks
-
6
Dack Fayden, Helping Hand
9 decks
-
7
Rakdos, Lord of Riots
8 decks
-
8
The Notary Hobbits
8 decks
-
9
Braids, Conjurer Adept
7 decks
-
10
Kona, Rescue Beastie
7 decks
Card text
Pathrazer of Ulamog
Creature — Eldrazi
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.)
This creature can't be blocked except by three or more creatures.
9 / 9
Commander Masters (CMM)
·
Uncommon
·
Illustrated by Austin Hsu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.