collections_bookmark Part of Fallout
Perception Bobblehead card art
Live Play Data

Perception Bobblehead

{3} · Artifact — Bobblehead · Fallout (PIP)
0%
Live Inclusion
Times Brought
268
Decks Running
141
Median Cast Turn
5
Drawn → Played
76%
Format

First-cast turn

n=45
0%
T1
11%
T2
27%
T3
9%
T4
9%
T5
31%
T6-9
13%
T10+
Median 5 P25 3 · P75 7 · max 11
On curve 38% (12 / 45 cast on T3) Cast same turn as drawn 43%

The "good card" funnel

268 brought · 137 players
Brought to game
268
Ever drawn
59
Reached battlefield
45
Still on board at game end
37

Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.6pp

Players who cast this card win 31% of the time (n=36) , vs 24% when it never left the library (n=168).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.0pp; 95% confidence interval -8.6pp to +22.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

65 instances
3.1%
Library
56.9%
Battlefield
18.5%
Graveyard
3.1%
Exile

Commanders that played this card

in tracked games
Card text
Perception Bobblehead card

Perception Bobblehead

{3}
Artifact — Bobblehead
{T}: Add one mana of any color. {3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Fallout (PIP) · Uncommon · Illustrated by Marina Ortega Lorente

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.