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Part of Bloomburrow
·
Instant
·
Bloomburrow Commander (BLC)
Card Preview
Perch Protection
1%
Decklist Inclusion
Times Brought
341
Decks Running
179
In Decks
1102
Decklist Inclusion
1%
Format
Card text
Perch Protection
Instant
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.)
Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything.
Exile Perch Protection.
Bloomburrow Commander (BLC)
·
Rare
·
Illustrated by Edgar Sánchez Hidalgo
Final zone distribution
96 instances2.1%
Library
5.2%
Battlefield
31.3%
Graveyard
22.9%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
85 decks
-
2
Gluntch, the Bestower
8 decks
-
3
Choco, Seeker of Paradise
6 decks
-
4
Lorehold, the Historian
6 decks
-
5
Kastral, the Windcrested
5 decks
-
6
Kynaios and Tiro of Meletis
5 decks
-
7
Kenrith, the Returned King
4 decks
-
8
Yume, Chronicler of Valor
4 decks
-
9
Phelddagrif
3 decks
-
10
Tataru Taru
3 decks
The "good card" funnel
341 brought · 170 playersBrought to game
341
Ever drawn
86
Reached battlefield
45
Still on board at game end
5
≥ -13.6pp
Players who cast this card win 22% of the time (n=40) , vs 22% when it never left the library (n=223).
When players drew this card but left it in hand, they won 34% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -0.4pp; 95% confidence interval -13.6pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=45
0%
T1
0%
T2
2%
T3
2%
T4
2%
T5
67%
T6-9
27%
T10+
Median
8
P25
7
· P75
10
· max
16
On curve
18%
(5 / 45 cast on T6)
Cast same turn as drawn
24%
45 of 100 times cast
45%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.