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Perch Protection card art
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Perch Protection

{4} {W} {W} · Instant · The List (PLST)
Times Brought
367
Decks Running
190
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Perch Protection card

Perch Protection

{4} {W} {W}
Instant
Gift an extra turn (You may promise an opponent a gift as you cast this spell. If you do, they take an extra turn after this one.) Create four 2/2 blue Bird creature tokens with flying. If the gift was promised, all permanents you control phase out, and until your next turn, your life total can't change and you gain protection from everything. Exile Perch Protection.
The List (PLST) · Rare · Illustrated by Edgar Sánchez Hidalgo

Final zone distribution

63 instances
4.8%
Library
1.6%
Battlefield
38.1%
Graveyard
11.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

367 brought · 182 players
Brought to game
367
Ever drawn
57
Reached battlefield
22
Still on board at game end
1
≥ -10.8pp

Players who cast this card win 24% of the time (n=19) , vs 22% when it never left the library (n=209).

When players drew this card but left it in hand, they won 27% (n=26).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.2pp; 95% confidence interval -10.8pp to +13.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=22
0%
T1
0%
T2
5%
T3
5%
T4
14%
T5
50%
T6-9
27%
T10+
Median 8.0 P25 6 · P75 10 · max 12
On curve 32% (2 / 22 cast on T6) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.