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Part of Outlaws of Thunder Junction
·
Artifact
·
Secrets of Strixhaven Commander (SOC)
: Mill two cards. (Put the top two cards of your library into your graveyard.)
, Exile this artifact: Shuffle any number of target cards from your graveyard into your library.
Live Play Data
Perpetual Timepiece
1%
Live Inclusion
Times Brought
407
Decks Running
218
Median Cast Turn
6
Drawn → Played
84%
Format
First-cast turn
n=89
10%
T1
10%
T2
10%
T3
6%
T4
4%
T5
51%
T6-9
9%
T10+
Median
6
P25
3
· P75
8
· max
14
On curve
20%
(9 / 89 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
407 brought · 197 playersBrought to game
407
Ever drawn
106
Reached battlefield
89
Still on board at game end
51
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.3pp
Players who cast this card win 33% of the time (n=81) , vs 17% when it never left the library (n=230).
When players drew this card but left it in hand, they won 42% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.8pp; 95% confidence interval +5.3pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
131 instances1.5%
Library
38.9%
Battlefield
24.4%
Graveyard
28.2%
Exile
Commanders that played this card
in tracked games-
1
Quintorius, History Chaser
63 decks
-
2
Terra, Herald of Hope
9 decks
-
3
Yuma, Proud Protector
9 decks
-
4
Grolnok, the Omnivore
7 decks
-
5
Muldrotha, the Gravetide
6 decks
-
6
Squall, SeeD Mercenary
6 decks
-
7
The Beamtown Bullies
6 decks
-
8
The Mycotyrant
5 decks
-
9
Baron Helmut Zemo
4 decks
-
10
Syr Konrad, the Grim
4 decks
Card text
Perpetual Timepiece
Artifact
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Cliff Childs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.