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Persistent Constrictor card art
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Persistent Constrictor

{4} {B} · Creature — Zombie Snake · Duskmourn: House of Horror Commander (DSC)
1%
Decklist Inclusion
Times Brought
196
Decks Running
110
In Decks
768
Decklist Inclusion
1%
Format
Card text
Persistent Constrictor card

Persistent Constrictor

{4} {B}
Creature — Zombie Snake
At the beginning of each opponent's upkeep, they lose 1 life and you put a -1/-1 counter on up to one target creature they control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
5 / 3
Duskmourn: House of Horror Commander (DSC) · Rare · Illustrated by Steve Ellis

Final zone distribution

52 instances
1.9%
Library
28.8%
Battlefield
30.8%
Graveyard
9.6%
Exile

The "good card" funnel

197 brought · 100 players
Brought to game
197
Ever drawn
48
Reached battlefield
33
Still on board at game end
15

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -13.3pp

Players who cast this card win 23% of the time (n=33) , vs 22% when it never left the library (n=130).

Observed gap +1.2pp; 95% confidence interval -13.3pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=33
0%
T1
0%
T2
0%
T3
9%
T4
21%
T5
61%
T6-9
9%
T10+
Median 7 P25 5 · P75 8 · max 14
On curve 30% (7 / 33 cast on T5) Cast same turn as drawn 19%
33 of 100 times cast 33%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.