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Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Card Preview
Personal Tutor
1%
Decklist Inclusion
Times Brought
293
Decks Running
131
In Decks
850
Decklist Inclusion
1%
Format
Card text
Personal Tutor
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Commander Masters (CMM)
·
Rare
·
Illustrated by Julie Dillon
Final zone distribution
94 instances7.4%
Library
1.1%
Battlefield
50.0%
Graveyard
18.1%
Exile
Commanders that played this card
in tracked games-
1
Vivi Ornitier
9 decks
-
2
Yuriko, the Tiger's Shadow
7 decks
-
3
Marvo, Deep Operative
5 decks
-
4
Sauron, the Dark Lord
5 decks
-
5
Bruvac the Grandiloquent
4 decks
-
6
Fire Lord Azula
4 decks
-
7
Narset, Enlightened Master
4 decks
-
8
Krark, the Thumbless
3 decks
-
9
Kynaios and Tiro of Meletis
3 decks
-
10
Stella Lee, Wild Card
3 decks
The "good card" funnel
293 brought · 121 playersBrought to game
293
Ever drawn
83
Reached battlefield
50
Still on board at game end
1
≥ -12.1pp
Players who cast this card win 27% of the time (n=44) , vs 26% when it never left the library (n=180).
When players drew this card but left it in hand, they won 41% (n=30) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +1.3pp; 95% confidence interval -12.1pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
16%
T1
8%
T2
8%
T3
18%
T4
12%
T5
38%
T6-9
0%
T10+
Median
4.5
P25
3
· P75
6
· max
9
On curve
16%
(8 / 50 cast on T1)
Cast same turn as drawn
42%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.