collections_bookmark
Part of Commander Masters
·
Sorcery
·
Commander Masters (CMM)
Card Preview
Personal Tutor
Times Brought
168
Decks Running
90
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Personal Tutor
Sorcery
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Commander Masters (CMM)
·
Rare
·
Illustrated by Julie Dillon
Final zone distribution
40 instances2.5%
Battlefield
52.5%
Graveyard
22.5%
Exile
22.5%
Hand
Commanders that played this card
in tracked games-
1
Yuriko, the Tiger's Shadow
9 decks
-
2
Urza, Lord High Artificer
6 decks
-
3
Narset, Enlightened Master
3 decks
-
4
Vivi Ornitier
3 decks
-
5
Aesi, Tyrant of Gyre Strait
2 decks
-
6
Aminatou, the Fateshifter
2 decks
-
7
Eluge, the Shoreless Sea
2 decks
-
8
Fire Lord Azula
2 decks
-
9
Gale, Waterdeep Prodigy
2 decks
-
10
Grand Arbiter Augustin IV
2 decks
The "good card" funnel
168 brought · 84 playersBrought to game
168
Ever drawn
34
Reached battlefield
23
Still on board at game end
1
≥ -10.7pp
Players who cast this card win 25% of the time (n=22) , vs 25% when it never left the library (n=110).
Observed gap +0.5pp; 95% confidence interval -10.7pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
22%
T1
0%
T2
9%
T3
9%
T4
22%
T5
30%
T6-9
9%
T10+
Median
5
P25
3
· P75
7
· max
13
On curve
22%
(5 / 23 cast on T1)
Cast same turn as drawn
52%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.