Pest Infestation
38% of games where Pest Infestation resolved ended in a win for the caster, a +12.0 percentage-point lift over the 26% baseline when the card stayed in the library, across 129 cast observations.
Pest Infestation resolves in 38% of tracked games that end in a win for the caster. That is a +12.0 percentage-point lift over the 26% win rate recorded when the card never left the library, a directional signal that casting the spell correlates with better outcomes.
The card is a scalable sorcery that demands meaningful mana: median first cast lands on turn 7.0, and the interquartile range sits between turns 5 and 8. Players who draw it rarely rush it out. Of drawn copies, 63% reached the stack before the game ended, and when it does resolve it generates two Pest tokens per artifact or enchantment destroyed, giving the caster both a board presence and a life buffer. Because it is a sorcery, it resolves to the graveyard immediately and has no battlefield persistence to measure.
Pest Infestation is a green-only spell, so it concentrates in Golgari and Jund token strategies. The data backs that up: Dina, Essence Brewer and Witherbloom, the Balancer sit at the top of the commander distribution. It is legal in Commander, Duel Commander, Legacy, Vintage, Historic, Timeless, and Oathbreaker, and is not currently banned in any tracked format.
- 5% of tracked Commander decks include Pest Infestation
- T7.0 median first-cast turn, reflecting its high mana investment
- 63% of drawn copies reached the stack before the game ended
- 38% win rate in games where Pest Infestation was cast
- +12.0pp win-rate lift versus games where the card stayed in the library
- 425 distinct players have brought Pest Infestation to a tracked game
First-cast turn
n=140The "good card" funnel
984 brought · 425 playersOf 984 copies brought to tracked games, 222 were drawn, and 140 of those reached the stack, a chain that shows the card performs consistently when players can access it.
Players who cast this card win 38% of the time (n=129) , vs 26% when it never left the library (n=654).
When players drew this card but left it in hand, they won 20% (n=75) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.0pp; 95% confidence interval +3.8pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
235 instancesThe overwhelming majority of Pest Infestation copies finish in the graveyard, exactly as expected for a sorcery that resolves immediately. The tiny library count reflects instances that were in the deck but never drawn or interacted with during the tracked game.
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
97 decks
-
2
Hearthhull, the Worldseed
59 decks
-
3
Trostani, Selesnya's Voice
49 decks
-
4
Witherbloom, the Balancer
49 decks
-
5
Blech, Loafing Pest
34 decks
-
6
Zimone, Infinite Analyst
20 decks
-
7
Ygra, Eater of All
16 decks
-
8
Chatterfang, Squirrel General
14 decks
-
9
Dina, Soul Steeper
11 decks
-
10
Baylen, the Haymaker
7 decks
Golgari and Golgari-adjacent commanders dominate the list, with Dina, Essence Brewer leading by a wide margin. The spread across ten distinct commanders signals broad appeal rather than a single-deck concentration.