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Part of Final Fantasy
·
Artifact — Vehicle
·
Final Fantasy (FIN)
Card Preview
Phantom Train
0%
Decklist Inclusion
Times Brought
92
Decks Running
43
In Decks
151
Decklist Inclusion
0%
Format
Card text
Phantom Train
Artifact — Vehicle
Trample
Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.
4 / 4
Final Fantasy (FIN)
·
Uncommon
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Illustrated by Gal Or
Final zone distribution
28 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Setzer, Wandering Gambler
4 decks
-
2
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
3 decks
-
3
Celes, Rune Knight
2 decks
-
4
Golbez, Crystal Collector
2 decks
-
5
Vincent Valentine // Galian Beast
2 decks
-
6
Ares, God of War
1 decks
-
7
Ashnod, Flesh Mechanist
1 decks
-
8
Avacyn, Angel of Horror
1 decks
-
9
Cloud, Midgar Mercenary
1 decks
-
10
Deadpool, Trading Card
1 decks
The "good card" funnel
92 brought · 44 playersBrought to game
92
Ever drawn
28
Reached battlefield
16
Still on board at game end
11
≥ -26.9pp
Players who cast this card win 26% of the time (n=16) , vs 29% when it never left the library (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.5pp; 95% confidence interval -26.9pp to +19.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.