Card Preview
Phyrexian Obliterator
1%
Decklist Inclusion
Times Brought
307
Decks Running
173
In Decks
1029
Decklist Inclusion
1%
Format
Card text
Phyrexian Obliterator
Creature — Phyrexian Horror
Trample
Whenever a source deals damage to this creature, that source's controller sacrifices that many permanents of their choice.
5 / 5
Phyrexia: All Will Be One (ONE)
·
Mythic
·
Illustrated by Maxim Kostin
Final zone distribution
70 instances5.7%
Library
22.9%
Battlefield
30.0%
Graveyard
15.7%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
26 decks
-
2
Jon Irenicus, Shattered One
11 decks
-
3
Tergrid, God of Fright // Tergrid's Lantern
11 decks
-
4
Baron Helmut Zemo
9 decks
-
5
K'rrik, Son of Yawgmoth
8 decks
-
6
Omnath, Locus of All
6 decks
-
7
Sheoldred, the Apocalypse
6 decks
-
8
Brimaz, Blight of Oreskos
5 decks
-
9
Athreos, God of Passage
4 decks
-
10
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
4 decks
The "good card" funnel
309 brought · 172 playersBrought to game
309
Ever drawn
57
Reached battlefield
35
Still on board at game end
16
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.8pp
Players who cast this card win 41% of the time (n=30) , vs 22% when it never left the library (n=199).
When players drew this card but left it in hand, they won 14% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +18.9pp; 95% confidence interval +2.8pp to +35.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=35
0%
T1
3%
T2
6%
T3
14%
T4
31%
T5
37%
T6-9
9%
T10+
Median
5
P25
5
· P75
7
· max
14
On curve
23%
(5 / 35 cast on T4)
Cast same turn as drawn
21%
35 of 100 times cast
35%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.