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Part of Commander Legends: Battle for Baldur's Gate
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Artifact Creature — Phyrexian Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Live Play Data
Phyrexian Revoker
0%
Live Inclusion
Times Brought
165
Decks Running
98
Median Cast Turn
5
Drawn → Played
67%
Format
First-cast turn
n=29
10%
T1
3%
T2
21%
T3
10%
T4
14%
T5
38%
T6-9
3%
T10+
Median
5
P25
3
· P75
7
· max
11
On curve
14%
(1 / 29 cast on T2)
Cast same turn as drawn
46%
The "good card" funnel
165 brought · 95 playersBrought to game
165
Ever drawn
43
Reached battlefield
29
Still on board at game end
12
Once cast, 41% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.7pp
Players who cast this card win 23% of the time (n=25) , vs 21% when it never left the library (n=107).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -14.7pp to +18.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
46 instances6.5%
Library
26.1%
Battlefield
32.6%
Graveyard
10.9%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
33 decks
-
2
Winota, Joiner of Forces
20 decks
-
3
Umbris, Fear Manifest
4 decks
-
4
Grand Arbiter Augustin IV
2 decks
-
5
Heliod, Sun-Crowned
2 decks
-
6
Animar, Soul of Elements
1 decks
-
7
Bifur, Melodic Rider
1 decks
-
8
Child of Alara
1 decks
-
9
Delney, Streetwise Lookout
1 decks
-
10
Edric, Spymaster of Trest
1 decks
Card text
Phyrexian Revoker
Artifact Creature — Phyrexian Horror
As this creature enters, choose a nonland card name.
Activated abilities of sources with the chosen name can't be activated.
2 / 1
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Kev Walker
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.