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Part of Commander Legends: Battle for Baldur's Gate
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Artifact Creature — Phyrexian Horror
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Phyrexian Revoker
Times Brought
258
Decks Running
144
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Phyrexian Revoker
Artifact Creature — Phyrexian Horror
As this creature enters, choose a nonland card name.
Activated abilities of sources with the chosen name can't be activated.
2 / 1
Commander Legends: Battle for Baldur's Gate (CLB)
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Rare
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Illustrated by Kev Walker
Final zone distribution
48 instances2.1%
Library
37.5%
Battlefield
27.1%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Captain N'ghathrod
40 decks
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2
Winota, Joiner of Forces
26 decks
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3
Umbris, Fear Manifest
13 decks
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4
Urza, Lord High Artificer
6 decks
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5
Heliod, Sun-Crowned
4 decks
- 6 Karn, Legacy Reforged 3 decks
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7
Grand Arbiter Augustin IV
2 decks
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8
Jetmir, Nexus of Revels
2 decks
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9
Kinnan, Bonder Prodigy
2 decks
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10
Radagast of Rhosgobel
2 decks
The "good card" funnel
258 brought · 138 playersBrought to game
258
Ever drawn
44
Reached battlefield
31
Still on board at game end
18
Once cast, 58% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.1pp
Players who cast this card win 26% of the time (n=23) , vs 23% when it never left the library (n=132).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -8.1pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
6%
T1
10%
T2
6%
T3
13%
T4
13%
T5
42%
T6-9
10%
T10+
Median
6
P25
4
· P75
7
· max
22
On curve
16%
(3 / 31 cast on T2)
Cast same turn as drawn
50%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.