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Part of March of the Machine
·
Enchantment — Saga
·
March of the Machine Commander (MOC)
Live Play Data
Phyrexian Scriptures
0%
Live Inclusion
Times Brought
184
Decks Running
99
Median Cast Turn
6.5
Drawn → Played
61%
Format
First-cast turn
n=20
0%
T1
0%
T2
0%
T3
10%
T4
15%
T5
60%
T6-9
15%
T10+
Median
6.5
P25
6
· P75
9
· max
14
On curve
10%
(2 / 20 cast on T4)
The "good card" funnel
185 brought · 97 playersBrought to game
185
Ever drawn
33
Reached battlefield
20
Still on board at game end
11
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -18.0pp
Players who cast this card win 18% of the time (n=19) , vs 19% when it never left the library (n=128).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.1pp; 95% confidence interval -18.0pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
42 instances26.2%
Battlefield
38.1%
Graveyard
7.1%
Exile
28.6%
Hand
Commanders that played this card
in tracked games-
1
Tom Bombadil
21 decks
-
2
Brimaz, Blight of Oreskos
9 decks
-
3
Imotekh the Stormlord
6 decks
-
4
Davros, Dalek Creator
3 decks
-
5
Golbez, Crystal Collector
3 decks
-
6
Szarekh, the Silent King
3 decks
-
7
Trazyn the Infinite
3 decks
-
8
Urza, Chief Artificer
3 decks
-
9
Anrakyr the Traveller
2 decks
-
10
Doctor Doom
2 decks
Card text
Phyrexian Scriptures
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all opponents' graveyards.
March of the Machine Commander (MOC)
·
Mythic
·
Illustrated by Joseph Meehan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.