Live Play Data
Phyrexian Vindicator
1%
Live Inclusion
Times Brought
424
Decks Running
210
Median Cast Turn
7.0
Drawn → Played
66%
Format
First-cast turn
n=70
1%
T1
1%
T2
1%
T3
11%
T4
6%
T5
59%
T6-9
20%
T10+
Median
7.0
P25
6
· P75
9
· max
13
On curve
16%
(8 / 70 cast on T4)
Cast same turn as drawn
36%
The "good card" funnel
424 brought · 188 playersBrought to game
424
Ever drawn
106
Reached battlefield
70
Still on board at game end
50
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.5pp
Players who cast this card win 38% of the time (n=63) , vs 22% when it never left the library (n=261).
When players drew this card but left it in hand, they won 13% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.0pp; 95% confidence interval +3.5pp to +28.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
115 instances0.9%
Library
43.5%
Battlefield
19.1%
Graveyard
9.6%
Exile
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
63 decks
-
2
The Sentry, Golden Guardian
21 decks
-
3
Brimaz, Blight of Oreskos
11 decks
-
4
Elesh Norn // The Argent Etchings
10 decks
-
5
Ekthi, Contaminator Priest
7 decks
-
6
Wayta, Trainer Prodigy
6 decks
-
7
Firesong and Sunspeaker
5 decks
-
8
Atraxa, Praetors' Voice
4 decks
-
9
Elesh Norn, Mother of Machines
4 decks
-
10
Atraxa, Grand Unifier
3 decks
Card text
Phyrexian Vindicator
Creature — Phyrexian Horror
Flying
If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target.
5 / 5
Phyrexia: All Will Be One (ONE)
·
Mythic
·
Illustrated by Denys Tsiperko
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.