Card Preview
Phyrexian Vindicator
1%
Decklist Inclusion
Times Brought
204
Decks Running
114
In Decks
618
Decklist Inclusion
1%
Format
Card text
Phyrexian Vindicator
Creature — Phyrexian Horror
Flying
If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target.
5 / 5
Phyrexia: All Will Be One (ONE)
·
Mythic
·
Illustrated by Denys Tsiperko
Final zone distribution
59 instances1.7%
Library
44.1%
Battlefield
18.6%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
32 decks
-
2
The Sentry, Golden Guardian
12 decks
-
3
Elesh Norn // The Argent Etchings
7 decks
-
4
Firesong and Sunspeaker
5 decks
-
5
Brimaz, Blight of Oreskos
4 decks
-
6
Elesh Norn, Mother of Machines
3 decks
-
7
Omnath, Locus of All
3 decks
-
8
Atraxa, Praetors' Voice
2 decks
-
9
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
10
Jared Carthalion, True Heir
2 decks
The "good card" funnel
204 brought · 107 playersBrought to game
204
Ever drawn
57
Reached battlefield
39
Still on board at game end
26
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.9pp
Players who cast this card win 32% of the time (n=37) , vs 24% when it never left the library (n=117).
When players drew this card but left it in hand, they won 19% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.0pp; 95% confidence interval -7.9pp to +23.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=39
0%
T1
3%
T2
0%
T3
13%
T4
8%
T5
56%
T6-9
21%
T10+
Median
7
P25
6
· P75
9
· max
13
On curve
15%
(5 / 39 cast on T4)
Cast same turn as drawn
27%
39 of 100 times cast
39%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.