Phyrexian Vindicator card art
Card Preview

Phyrexian Vindicator

{W} {W} {W} {W} · Creature — Phyrexian Horror · Phyrexia: All Will Be One (ONE)
Times Brought
163
Decks Running
80
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Phyrexian Vindicator card

Phyrexian Vindicator

{W} {W} {W} {W}
Creature — Phyrexian Horror
Flying If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target.
5 / 5
Phyrexia: All Will Be One (ONE) · Mythic · Illustrated by Denys Tsiperko

Final zone distribution

35 instances
2.9%
Library
28.6%
Battlefield
22.9%
Graveyard
17.1%
Exile

The "good card" funnel

163 brought · 73 players
Brought to game
163
Ever drawn
30
Reached battlefield
21
Still on board at game end
10

Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -17.4pp

Players who cast this card win 18% of the time (n=15) , vs 23% when it never left the library (n=95).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -4.3pp; 95% confidence interval -17.4pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=21
0%
T1
0%
T2
5%
T3
19%
T4
14%
T5
48%
T6-9
14%
T10+
Median 6 P25 5 · P75 8 · max 22
On curve 24% (4 / 21 cast on T4) Cast same turn as drawn 40%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.