Card Preview
Phyrexian Vindicator
Times Brought
163
Decks Running
80
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Phyrexian Vindicator
Creature — Phyrexian Horror
Flying
If damage would be dealt to this creature, prevent that damage. When damage is prevented this way, this creature deals that much damage to any other target.
5 / 5
Phyrexia: All Will Be One (ONE)
·
Mythic
·
Illustrated by Denys Tsiperko
Final zone distribution
35 instances2.9%
Library
28.6%
Battlefield
22.9%
Graveyard
17.1%
Exile
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
26 decks
-
2
Elesh Norn // The Argent Etchings
6 decks
-
3
Brimaz, Blight of Oreskos
4 decks
-
4
Firesong and Sunspeaker
4 decks
-
5
Atraxa, Praetors' Voice
3 decks
-
6
Elesh Norn, Mother of Machines
3 decks
-
7
Omnath, Locus of All
3 decks
-
8
Tariel, Reckoner of Souls
3 decks
-
9
Elesh Norn, Grand Cenobite
2 decks
-
10
Jared Carthalion, True Heir
2 decks
The "good card" funnel
163 brought · 73 playersBrought to game
163
Ever drawn
30
Reached battlefield
21
Still on board at game end
10
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -17.4pp
Players who cast this card win 18% of the time (n=15) , vs 23% when it never left the library (n=95).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -4.3pp; 95% confidence interval -17.4pp to +8.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
0%
T2
5%
T3
19%
T4
14%
T5
48%
T6-9
14%
T10+
Median
6
P25
5
· P75
8
· max
22
On curve
24%
(4 / 21 cast on T4)
Cast same turn as drawn
40%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.