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Part of Fallout
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Artifact — Equipment
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Fallout (PIP)
Live Play Data
Pip-Boy 3000
1%
Live Inclusion
Times Brought
482
Decks Running
243
Median Cast Turn
4.0
Drawn → Played
74%
Format
First-cast turn
n=84
23%
T1
14%
T2
7%
T3
10%
T4
5%
T5
37%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
14
On curve
23%
(19 / 84 cast on T1)
Cast same turn as drawn
65%
The "good card" funnel
482 brought · 221 playersBrought to game
482
Ever drawn
113
Reached battlefield
84
Still on board at game end
71
Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.6pp
Players who cast this card win 30% of the time (n=82) , vs 28% when it never left the library (n=300).
When players drew this card but left it in hand, they won 30% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval -7.6pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
125 instances1.6%
Library
56.8%
Battlefield
19.2%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
44 decks
-
2
Cloud, Ex-SOLDIER
18 decks
-
3
Cloud, Midgar Mercenary
13 decks
-
4
Alexios, Deimos of Kosmos
12 decks
-
5
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
8 decks
-
6
Arna Kennerüd, Skycaptain
7 decks
-
7
Ekthi, Contaminator Priest
7 decks
-
8
Satoru Umezawa
7 decks
-
9
Rograkh, Son of Rohgahh
4 decks
-
10
Adelbert Steiner
3 decks
Card text
Pip-Boy 3000
Artifact — Equipment
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip 
Fallout (PIP)
·
Rare
·
Illustrated by Mirko Failoni
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.