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Part of Fallout
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Artifact — Equipment
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Fallout (PIP)
Live Play Data
Pip-Boy 3000
1%
Live Inclusion
Times Brought
815
Decks Running
393
Median Cast Turn
4
Drawn → Played
74%
Format
First-cast turn
n=147
16%
T1
14%
T2
10%
T3
10%
T4
5%
T5
39%
T6-9
6%
T10+
Median
4
P25
2
· P75
7
· max
14
On curve
16%
(24 / 147 cast on T1)
Cast same turn as drawn
59%
The "good card" funnel
815 brought · 350 playersBrought to game
815
Ever drawn
198
Reached battlefield
147
Still on board at game end
126
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.9pp
Players who cast this card win 29% of the time (n=142) , vs 24% when it never left the library (n=515).
When players drew this card but left it in hand, they won 23% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.0pp; 95% confidence interval -2.9pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
217 instances4.1%
Library
58.1%
Battlefield
15.2%
Graveyard
4.1%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
83 decks
-
2
Cloud, Ex-SOLDIER
32 decks
-
3
Alexios, Deimos of Kosmos
19 decks
-
4
Cloud, Midgar Mercenary
18 decks
-
5
Ekthi, Contaminator Priest
14 decks
-
6
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
12 decks
-
7
Satoru Umezawa
9 decks
-
8
Arna Kennerüd, Skycaptain
8 decks
-
9
Rograkh, Son of Rohgahh
6 decks
-
10
Whiplash, Vengeful Engineer
6 decks
Card text
Pip-Boy 3000
Artifact — Equipment
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip 
Fallout (PIP)
·
Rare
·
Illustrated by Mirko Failoni
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.