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Part of Fallout
·
Artifact — Equipment
·
Fallout (PIP)
Card Preview
Pip-Boy 3000
Times Brought
461
Decks Running
209
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Pip-Boy 3000
Artifact — Equipment
Whenever equipped creature attacks, choose one —
• Sort Inventory — Draw a card, then discard a card.
• Pick a Perk — Put a +1/+1 counter on that creature.
• Check Map — Untap up to two target lands.
Equip 
Fallout (PIP)
·
Rare
·
Illustrated by Mirko Failoni
Final zone distribution
93 instances69.9%
Battlefield
14.0%
Graveyard
3.2%
Exile
12.9%
Hand
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
61 decks
-
2
Cloud, Ex-SOLDIER
16 decks
-
3
Cloud, Midgar Mercenary
14 decks
-
4
Captain America, First Avenger
7 decks
-
5
Rograkh, Son of Rohgahh
6 decks
-
6
Bruce Banner // The Incredible Hulk
5 decks
-
7
Agent Frank Horrigan
4 decks
-
8
Isshin, Two Heavens as One
4 decks
-
9
Arna Kennerüd, Skycaptain
3 decks
-
10
Ekthi, Contaminator Priest
3 decks
The "good card" funnel
461 brought · 196 playersBrought to game
461
Ever drawn
87
Reached battlefield
77
Still on board at game end
65
Once cast, 84% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 29% of the time (n=57) , vs 25% when it never left the library (n=254).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.4pp; 95% confidence interval -2.7pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=77
19%
T1
14%
T2
10%
T3
16%
T4
10%
T5
25%
T6-9
5%
T10+
Median
4
P25
2
· P75
6
· max
11
On curve
19%
(15 / 77 cast on T1)
Cast same turn as drawn
66%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.