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Part of The Lost Caverns of Ixalan
Live Play Data
Pit of Offerings
Land — Cave
·
The Lost Caverns of Ixalan (LCI)
0%
Live Inclusion
Times Brought
356
Decks Running
188
Median Cast Turn
5.0
Drawn → Played
70%
Format
First-cast turn
n=56
2%
T1
7%
T2
18%
T3
13%
T4
13%
T5
39%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
6
· max
16
Cast same turn as drawn
39%
The "good card" funnel
356 brought · 177 playersBrought to game
356
Ever drawn
80
Reached battlefield
56
Still on board at game end
45
Once cast, 80% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.0pp
Players who cast this card win 42% of the time (n=51) , vs 25% when it never left the library (n=227).
When players drew this card but left it in hand, they won 25% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.6pp; 95% confidence interval +3.0pp to +30.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
92 instances5.4%
Library
48.9%
Battlefield
23.9%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Lumra, Bellow of the Woods
41 decks
-
2
Queen Marchesa
15 decks
-
3
Ketramose, the New Dawn
11 decks
-
4
Pantlaza, Sun-Favored
7 decks
-
5
Sin, Spira's Punishment
6 decks
-
6
Radha, Heir to Keld
5 decks
-
7
Evereth, Viceroy of Plunder
4 decks
-
8
Quintorius, History Chaser
3 decks
-
9
Umbris, Fear Manifest
3 decks
-
10
Zell Dincht
3 decks
Card text
Pit of Offerings
Land — Cave
This land enters tapped.
When this land enters, exile up to three target cards from graveyards.
: Add
.
: Add one mana of any of the exiled cards' colors.
The Lost Caverns of Ixalan (LCI)
·
Uncommon
·
Illustrated by Martin de Diego Sádaba
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.