format_list_numbered
#4 red counterspell
·
Enchantment
·
Judgment (JUD)
Live Play Data
Planar Chaos
0%
Live Inclusion
Times Brought
403
Decks Running
116
Median Cast Turn
6.0
Drawn → Played
68%
Format
First-cast turn
n=70
0%
T1
1%
T2
13%
T3
11%
T4
17%
T5
43%
T6-9
14%
T10+
Median
6.0
P25
4
· P75
8
· max
17
On curve
14%
(9 / 70 cast on T3)
Cast same turn as drawn
46%
The "good card" funnel
403 brought · 162 playersBrought to game
403
Ever drawn
103
Reached battlefield
70
Still on board at game end
18
Once cast, 26% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.4pp
Players who cast this card win 18% of the time (n=62) , vs 19% when it never left the library (n=241).
When players drew this card but left it in hand, they won 43% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.3pp; 95% confidence interval -11.4pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
119 instances4.2%
Library
15.1%
Battlefield
46.2%
Graveyard
10.1%
Exile
Commanders that played this card
in tracked games-
1
Zndrsplt, Eye of Wisdom
56 decks
-
2
Okaun, Eye of Chaos
34 decks
-
3
Yusri, Fortune's Flame
29 decks
-
4
Norin the Wary
7 decks
-
5
Chira, All In
6 decks
-
6
Setzer, Wandering Gambler
4 decks
-
7
Krark, the Thumbless
3 decks
-
8
Mishra, Artificer Prodigy
3 decks
-
9
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
3 decks
-
10
Vivi Ornitier
3 decks
Card text
Planar Chaos
Enchantment
At the beginning of your upkeep, flip a coin. If you lose the flip, sacrifice this enchantment.
Whenever a player casts a spell, that player flips a coin. If they lose the flip, counter that spell.
Judgment (JUD)
·
Uncommon
·
Illustrated by Ron Spencer
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.