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Plea for Power card art
Live Play Data

Plea for Power

{3} {U} · Sorcery · Vintage Masters (VMA)
0%
Live Inclusion
Times Brought
254
Decks Running
122
Median Cast Turn
6.0
Drawn → Played
72%
Format

First-cast turn

n=52
0%
T1
0%
T2
6%
T3
8%
T4
17%
T5
56%
T6-9
13%
T10+
Median 6.0 P25 5 · P75 8 · max 15
On curve 13% (4 / 52 cast on T4) Cast same turn as drawn 33%

The "good card" funnel

254 brought · 116 players
Brought to game
254
Ever drawn
72
Reached battlefield
52
Still on board at game end
6
≥ -3.6pp

Players who cast this card win 34% of the time (n=47) , vs 23% when it never left the library (n=151).

When players drew this card but left it in hand, they won 31% (n=17).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.0pp; 95% confidence interval -3.6pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

78 instances
2.6%
Library
7.7%
Battlefield
50.0%
Graveyard
12.8%
Exile

Commanders that played this card

in tracked games
Card text
Plea for Power card

Plea for Power

{3} {U}
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Vintage Masters (VMA) · Rare · Illustrated by John Severin Brassell

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.