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Part of Tales of Middle-earth
·
Sorcery
·
Vintage Masters (VMA)
Live Play Data
Plea for Power
1%
Live Inclusion
Times Brought
177
Decks Running
95
Median Cast Turn
7
Drawn → Played
70%
Format
First-cast turn
n=35
0%
T1
0%
T2
9%
T3
3%
T4
11%
T5
57%
T6-9
20%
T10+
Median
7
P25
6
· P75
8
· max
15
On curve
11%
(1 / 35 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
177 brought · 92 playersBrought to game
177
Ever drawn
50
Reached battlefield
35
Still on board at game end
2
≥ -15.0pp
Players who cast this card win 23% of the time (n=32) , vs 21% when it never left the library (n=106).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.7pp; 95% confidence interval -15.0pp to +18.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
55 instances3.6%
Library
3.6%
Battlefield
49.1%
Graveyard
14.5%
Exile
Commanders that played this card
in tracked games-
1
Galadriel, Elven-Queen
26 decks
-
2
Tivit, Seller of Secrets
10 decks
-
3
Círdan the Shipwright
4 decks
-
4
Kenrith, the Returned King
4 decks
-
5
Galadriel, Light of Valinor
3 decks
-
6
The Valeyard
3 decks
-
7
Whtz, the Bibliophile
3 decks
-
8
Codie, Vociferous Codex
2 decks
-
9
Cormela, Glamour Thief
2 decks
-
10
Erestor of the Council
2 decks
Card text
Plea for Power
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Vintage Masters (VMA)
·
Rare
·
Illustrated by John Severin Brassell
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.