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Part of Bloomburrow
·
Instant
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Plumb the Forbidden
2%
Decklist Inclusion
Times Brought
603
Decks Running
323
In Decks
2187
Decklist Inclusion
2%
Format
Card text
Plumb the Forbidden
Instant
As an additional cost to cast this spell, you may sacrifice one or more creatures. When you do, copy this spell for each creature sacrificed this way.
You draw a card and lose 1 life.
Secrets of Strixhaven Commander (SOC)
·
Uncommon
·
Illustrated by Andrey Kuzinskiy
Final zone distribution
148 instances2.7%
Library
3.4%
Battlefield
50.7%
Graveyard
6.8%
Exile
Commanders that played this card
in tracked games-
1
Dina, Essence Brewer
80 decks
-
2
Hazel of the Rootbloom
32 decks
-
3
Teysa Karlov
20 decks
-
4
Chatterfang, Squirrel General
12 decks
-
5
Meren of Clan Nel Toth
6 decks
-
6
Witherbloom, the Balancer
6 decks
-
7
Dina, Soul Steeper
5 decks
-
8
Eirdu, Carrier of Dawn // Isilu, Carrier of Twilight
5 decks
-
9
Isshin, Two Heavens as One
5 decks
-
10
Judith, Carnage Connoisseur
5 decks
The "good card" funnel
604 brought · 289 playersBrought to game
604
Ever drawn
138
Reached battlefield
68
Still on board at game end
5
≥ -5.4pp
Players who cast this card win 27% of the time (n=66) , vs 22% when it never left the library (n=394).
When players drew this card but left it in hand, they won 26% (n=66) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.8pp; 95% confidence interval -5.4pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=68
0%
T1
1%
T2
9%
T3
1%
T4
12%
T5
60%
T6-9
16%
T10+
Median
6.0
P25
6
· P75
8
· max
14
On curve
1%
(1 / 68 cast on T2)
Cast same turn as drawn
28%
68 of 100 times cast
68%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.