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Part of Marvel Super Heroes
·
Enchantment — Plan
·
Marvel Super Heroes (MSH)
Live Play Data
Political Triumph
0%
Live Inclusion
Times Brought
161
Decks Running
72
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=23
22%
T1
4%
T2
22%
T3
0%
T4
13%
T5
22%
T6-9
17%
T10+
Median
5
P25
2
· P75
7
· max
12
On curve
22%
(5 / 23 cast on T1)
Cast same turn as drawn
70%
The "good card" funnel
161 brought · 69 playersBrought to game
161
Ever drawn
32
Reached battlefield
23
Still on board at game end
8
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.0pp
Players who cast this card win 40% of the time (n=20) , vs 20% when it never left the library (n=98).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +19.6pp; 95% confidence interval -2.0pp to +41.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
37 instances2.7%
Library
21.6%
Battlefield
54.1%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
Denzilore Fatehold
25 decks
-
2
Captain America, Team Leader
6 decks
-
3
Daredevil, Man Without Fear
5 decks
-
4
Monica Rambeau // Photon, Living Light
2 decks
-
5
Arahbo, the First Fang
1 decks
-
6
Bard, King of Dale
1 decks
-
7
Belladonna Took
1 decks
-
8
Brigone, Soldier of Meletis
1 decks
-
9
Byrke, Long Ear of the Law
1 decks
-
10
Caesar, Legion's Emperor
1 decks
Card text
Political Triumph
Enchantment — Plan
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.
Marvel Super Heroes (MSH)
·
Uncommon
·
Illustrated by Monztre
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.