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Part of Marvel Super Heroes
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Enchantment — Plan
·
Marvel Super Heroes (MSH)
Card Preview
Political Triumph
Times Brought
124
Decks Running
74
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Political Triumph
Enchantment — Plan
Whenever a creature you control enters, scry 1 and put a plan counter on this enchantment.
When the fourth plan counter is put on this enchantment, sacrifice it, draw a card, and put a +1/+1 counter on each creature you control.
Marvel Super Heroes (MSH)
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Uncommon
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Illustrated by Monztre
Final zone distribution
27 instances18.5%
Battlefield
51.9%
Graveyard
7.4%
Exile
22.2%
Hand
Commanders that played this card
in tracked games-
1
Denzilore Fatehold
21 decks
-
2
Captain America, Team Leader
7 decks
-
3
Daredevil, Man Without Fear
4 decks
-
4
Anti-Venom, Horrifying Healer
2 decks
-
5
Invisible Woman, Sue Storm
2 decks
-
6
Thanos, the Mad Titan
2 decks
-
7
The Sentry, Golden Guardian
2 decks
-
8
Aang, at the Crossroads // Aang, Destined Savior
1 decks
-
9
Alela, Artful Provocateur
1 decks
-
10
Anim Pakal, Thousandth Moon
1 decks
The "good card" funnel
124 brought · 72 playersBrought to game
124
Ever drawn
25
Reached battlefield
18
Still on board at game end
5
≥ -12.9pp
Players who cast this card win 29% of the time (n=17) , vs 29% when it never left the library (n=84).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.2pp; 95% confidence interval -12.9pp to +13.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.