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Port Razer card art
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Port Razer

{3} {R} {R} · Creature — Orc Pirate · The Lost Caverns of Ixalan Commander (LCC)
Times Brought
236
Decks Running
126
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Port Razer card

Port Razer

{3} {R} {R}
Creature — Orc Pirate
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.
4 / 4
The Lost Caverns of Ixalan Commander (LCC) · Mythic · Illustrated by Craig J Spearing

Final zone distribution

42 instances
4.8%
Library
47.6%
Battlefield
19.0%
Graveyard
4.8%
Exile

The "good card" funnel

236 brought · 118 players
Brought to game
236
Ever drawn
38
Reached battlefield
28
Still on board at game end
20

Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.1pp

Players who cast this card win 33% of the time (n=20) , vs 25% when it never left the library (n=155).

Observed gap +7.3pp; 95% confidence interval -4.1pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=28
7%
T1
4%
T2
14%
T3
11%
T4
11%
T5
46%
T6-9
7%
T10+
Median 6.0 P25 4 · P75 7 · max 11
On curve 46% (3 / 28 cast on T5) Cast same turn as drawn 32%
28 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.