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Part of The Lost Caverns of Ixalan
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Creature — Orc Pirate
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The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Port Razer
Times Brought
236
Decks Running
126
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Port Razer
Creature — Orc Pirate
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
4 / 4
The Lost Caverns of Ixalan Commander (LCC)
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Mythic
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Illustrated by Craig J Spearing
Final zone distribution
42 instances4.8%
Library
47.6%
Battlefield
19.0%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Raph & Mikey, Troublemakers
21 decks
-
2
Admiral Brass, Unsinkable
10 decks
-
3
Edward Kenway
10 decks
-
4
Karlach, Fury of Avernus
9 decks
-
5
Arthur, Marigold Knight
5 decks
-
6
Bolg, Erebor's Reckoning
4 decks
-
7
Zurgo Helmsmasher
4 decks
-
8
Admiral Beckett Brass
3 decks
-
9
Aurelia, the Warleader
3 decks
-
10
Bruce Banner // The Incredible Hulk
2 decks
The "good card" funnel
236 brought · 118 playersBrought to game
236
Ever drawn
38
Reached battlefield
28
Still on board at game end
20
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.1pp
Players who cast this card win 33% of the time (n=20) , vs 25% when it never left the library (n=155).
Observed gap +7.3pp; 95% confidence interval -4.1pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=28
7%
T1
4%
T2
14%
T3
11%
T4
11%
T5
46%
T6-9
7%
T10+
Median
6.0
P25
4
· P75
7
· max
11
On curve
46%
(3 / 28 cast on T5)
Cast same turn as drawn
32%
28 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.