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Part of The Lost Caverns of Ixalan
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Creature — Orc Pirate
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Port Razer
2%
Live Inclusion
Times Brought
1045
Decks Running
435
Median Cast Turn
6
Drawn → Played
59%
Format
First-cast turn
n=161
2%
T1
7%
T2
9%
T3
16%
T4
14%
T5
45%
T6-9
7%
T10+
Median
6
P25
4
· P75
7
· max
11
On curve
48%
(22 / 161 cast on T5)
Cast same turn as drawn
39%
The "good card" funnel
1045 brought · 384 playersBrought to game
1045
Ever drawn
274
Reached battlefield
161
Still on board at game end
92
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.0pp
Players who cast this card win 41% of the time (n=145) , vs 25% when it never left the library (n=653).
When players drew this card but left it in hand, they won 18% (n=105).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.3pp; 95% confidence interval +7.0pp to +23.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
296 instances3.4%
Library
31.1%
Battlefield
28.4%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Raph & Mikey, Troublemakers
68 decks
-
2
Admiral Brass, Unsinkable
46 decks
-
3
Edward Kenway
35 decks
-
4
Arthur, Marigold Knight
19 decks
-
5
Admiral Beckett Brass
14 decks
-
6
Karlach, Fury of Avernus
12 decks
-
7
Zurgo Helmsmasher
11 decks
-
8
Delina, Wild Mage
10 decks
-
9
Satya, Aetherflux Genius
10 decks
-
10
Vaan, Street Thief
10 decks
Card text
Port Razer
Creature — Orc Pirate
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
4 / 4
The Lost Caverns of Ixalan Commander (LCC)
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Mythic
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Illustrated by Craig J Spearing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.