collections_bookmark
Part of The Lost Caverns of Ixalan
·
Creature — Orc Pirate
·
The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Port Razer
2%
Live Inclusion
Times Brought
622
Decks Running
270
Median Cast Turn
6
Drawn → Played
62%
Format
First-cast turn
n=101
3%
T1
6%
T2
10%
T3
15%
T4
15%
T5
45%
T6-9
7%
T10+
Median
6
P25
4
· P75
8
· max
11
On curve
49%
(15 / 101 cast on T5)
Cast same turn as drawn
45%
The "good card" funnel
622 brought · 240 playersBrought to game
622
Ever drawn
163
Reached battlefield
101
Still on board at game end
58
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.4pp
Players who cast this card win 41% of the time (n=92) , vs 24% when it never left the library (n=396).
When players drew this card but left it in hand, they won 23% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.0pp; 95% confidence interval +6.4pp to +27.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
178 instances3.4%
Library
32.6%
Battlefield
27.0%
Graveyard
9.0%
Exile
Commanders that played this card
in tracked games-
1
Raph & Mikey, Troublemakers
43 decks
-
2
Admiral Brass, Unsinkable
31 decks
-
3
Edward Kenway
25 decks
-
4
Arthur, Marigold Knight
13 decks
-
5
Admiral Beckett Brass
12 decks
-
6
Karlach, Fury of Avernus
8 decks
-
7
Satya, Aetherflux Genius
7 decks
-
8
Zurgo Helmsmasher
7 decks
-
9
Kratos, God of War
6 decks
-
10
Saruman, the White Hand
6 decks
Card text
Port Razer
Creature — Orc Pirate
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
4 / 4
The Lost Caverns of Ixalan Commander (LCC)
·
Mythic
·
Illustrated by Craig J Spearing
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.