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Part of The Lost Caverns of Ixalan
·
Creature — Orc Pirate
·
The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Port Razer
1%
Decklist Inclusion
Times Brought
361
Decks Running
174
In Decks
1142
Decklist Inclusion
1%
Format
Card text
Port Razer
Creature — Orc Pirate
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.
This creature can't attack a player it has already attacked this turn.
4 / 4
The Lost Caverns of Ixalan Commander (LCC)
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Mythic
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Illustrated by Craig J Spearing
Final zone distribution
102 instances3.9%
Library
29.4%
Battlefield
35.3%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Admiral Brass, Unsinkable
26 decks
-
2
Raph & Mikey, Troublemakers
23 decks
-
3
Edward Kenway
19 decks
-
4
Admiral Beckett Brass
6 decks
-
5
Arthur, Marigold Knight
6 decks
-
6
Karlach, Fury of Avernus
6 decks
-
7
Saruman, the White Hand
5 decks
-
8
Zurgo Helmsmasher
4 decks
-
9
Delina, Wild Mage
3 decks
-
10
Etali, Primal Storm
3 decks
The "good card" funnel
361 brought · 153 playersBrought to game
361
Ever drawn
90
Reached battlefield
53
Still on board at game end
30
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.5pp
Players who cast this card win 38% of the time (n=50) , vs 23% when it never left the library (n=226).
When players drew this card but left it in hand, they won 23% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +14.8pp; 95% confidence interval +0.5pp to +29.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
0%
T1
0%
T2
9%
T3
13%
T4
21%
T5
45%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
11
On curve
43%
(11 / 53 cast on T5)
Cast same turn as drawn
39%
53 of 100 times cast
53%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.